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Memento Pattern
The Memento Pattern is a type of behavioral design pattern that can be used to save the state of an object so that it can be restored to that state later without breaking the encapsulation. This pattern is beneficial for implementing undo features.
Real-World Example
Consider a video game in which players progress through multiple levels and gain multiple items, abilities, achievements, and milestones. The problem arises when the player wants to go back to the previous game state, either to explore the game using some different path or to recover from a mistake made in the game
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