
System Design Interview Questions: Most Common Questions and How to Answer Them

System design interviews evaluate your ability to design complex, scalable systems and make architectural decisions. And system design interview questions play a pivotal role here.
In system design interviews, you’ll be asked open-ended questions to design a system or discuss key design concepts. Whether you’re a beginner or an experienced engineer, this guide will equip you with practical knowledge and confidence to tackle any system design question.
This guide will help you prepare by covering:
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A comprehensive list of system design interview questions – from the most common system design questions asked at FAANG companies to advanced scenarios.
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Sample high-level approaches to each question, outlining what interviewers look for.
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Key system design concepts (caching, load balancing, CAP theorem, API gateways, scalability, microservices vs. monolith, etc.) that often come up during discussions.
Entry-level vs. Senior-level Expectations
If you’re a newbie, you might face entry level system design questions that are narrower in scope or theoretical (e.g. explaining components like load balancers or designing a small utility).
Interviewers want to see that you grasp essential system design concepts (caching, APIs, database scaling, etc.) and can apply logical thinking.
As you advance, the questions become more open-ended and complex – you could be asked to design the architecture of a globally distributed system with millions of users.
Senior candidates are expected to discuss deeper trade-offs (consistency vs availability, for example) and consider edge cases in scaling, reliability, and security.
No matter the level, preparation is key. Even experienced engineers can struggle with system design if they haven’t practiced – for instance, designing WhatsApp or YouTube, or explaining the difference between an API Gateway and a Load Balancer, can trip up even seasoned pros.
The good news is that the more you practice these questions, the more comfortable you’ll become in tackling them.
Next, we’ll break down a wide range of system design interview questions, starting from the basics and building up to advanced challenges.
(Pro Tip: As you go through these questions, always start by clarifying requirements, then outline your high-level architecture, and discuss components in detail. Communicate your assumptions and trade-off decisions – interviewers love to hear your thought process.)
Entry-Level System Design Questions (Beginner-Friendly)
Let’s start with entry-level system design questions – ideal for fresh graduates and junior developers. These questions are typically simpler and more focused, often used by interviewers to test your grasp of fundamental concepts and your ability to design basic systems.
Don’t worry, entry level doesn’t mean unimportant – nailing these basics shows you have a strong foundation for more complex design challenges ahead.
What to Expect for Beginners
You’ll generally encounter two types of problems:
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Conceptual questions – definitions or comparisons of core system design concepts (e.g. “What is a CDN?” or SQL vs NoSQL differences). These assess your theoretical understanding of key technologies.
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Small-scale design scenarios – design a simple system or component (e.g. a URL shortener or a basic chat system). These are less about massive scale and more about correct architecture and covering all requirements.
Let’s look at some examples in each category.
- Fundamental Concept Questions (Basics) Entry-level interviews often include theoretical questions about system design components and principles.
Make sure you can explain these clearly:
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What is the difference between an API Gateway and a Load Balancer? – (Concept: Networking) An API Gateway is a single entry point that orchestrates and aggregates calls to various services (often in microservices architecture), while a Load Balancer distributes incoming requests across multiple server instances to spread load. Both deal with traffic routing, but in different contexts.
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Forward Proxy vs. Reverse Proxy – what’s the difference? – (Concept: Networking) A forward proxy sits in front of clients to intercept outbound requests (often for filtering or caching, e.g. a corporate proxy server), whereas a reverse proxy sits in front of servers to intercept inbound client requests, often for load balancing, caching, or security (e.g. Nginx as a reverse proxy).
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Horizontal Scaling vs. Vertical Scaling – (Concept: Scalability) Horizontal scaling means adding more machines/instances to distribute load, while vertical scaling means adding more power (CPU/RAM) to an existing machine. Horizontal scaling (scale-out) improves fault tolerance and is commonly used in distributed systems; vertical scaling (scale-up) is limited by hardware capacity.
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Monolithic vs. Microservices Architecture – (Concept: Architecture) Monolithic architecture means a single unified codebase/application for the entire system, whereas microservices break the system into independent services that communicate via APIs. Monoliths are simpler to develop/deploy initially, but microservices offer more scalability and flexibility for large, complex applications.
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What is Caching and what are caching strategies? – (Concept: Performance) Caching is storing frequently accessed data in a fast storage layer (memory) to speed up reads. Strategies include LRU (Least Recently Used) eviction, write-through vs write-back (when syncing cache with database), and cache invalidation policies. It helps reduce load on databases and improve response times.
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SQL vs NoSQL databases – how do they differ? – (Concept: Databases) SQL databases are relational (tables with fixed schemas, ACID transactions) – great for structured data and complex queries. NoSQL databases are non-relational (key-value stores, document DBs, wide-column, or graph DBs) – they offer flexible schemas and horizontal scalability for big data and high throughput needs.
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What is database sharding/partitioning? – (Concept: Databases) Sharding (horizontal partitioning) means splitting a database into smaller chunks (shards) spread across multiple servers to handle more data or load. Each shard holds a subset of the data (e.g. by user ID range). This improves scalability but adds complexity (e.g. figuring out which shard to query). Vertical partitioning is splitting by feature (different tables on different servers). Both are ways to partition data to scale out.
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What is a CDN and how does it work? – (Concept: Networking) A Content Delivery Network (CDN) is a globally distributed network of servers that caches and delivers static content (images, videos, scripts) to users from a location geographically close to them. This reduces latency and load on your origin servers by serving content from edge servers. It’s helpful for improving website/app load times.
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What is a Rate Limiter? – (Concept: Security/Performance) A rate limiter is a mechanism that restricts the number of requests an entity (user or IP) can make to a service in a given time window. This prevents abuse (like brute force or spam) and helps ensure fair usage. Implementations often use token bucket or leaky bucket algorithms to throttle requests after a limit, returning an error (e.g. HTTP 429 Too Many Requests) when exceeded.
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How does Single Sign-On (SSO) work? – (Concept: Security) SSO allows a user to authenticate once and gain access to multiple related systems or applications without logging in again. It typically involves a central identity provider (IdP) that applications trust. For example, logging in with Google on various sites uses Google as the IdP. The user authenticates with Google, receives a token, and the other application validates that token to log the user in. This involves token exchanges (SAML, OAuth/OIDC) and trust setups between service providers and the identity provider.
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How does a Message Queue (e.g., Apache Kafka) work? – (Concept: Messaging) A message queue is a system for asynchronous communication between services. Producers publish messages to a queue (or topic in Kafka), and consumers subscribe to retrieve those messages, often at their own pace. Kafka, for instance, is a distributed log-based queue that stores streams of records in categories called topics, which are partitioned and replicated across brokers. It’s designed for high throughput and fault tolerance, enabling decoupled microservices to communicate via the queue. The queue ensures reliable delivery and buffering of messages, and patterns like pub/sub, fan-out, and consumer groups allow flexible processing.
These fundamental questions cover the building blocks of system design.
As a candidate, you should be comfortable explaining each concept in simple terms and discussing where/why it is used.
Having a solid grasp of these will greatly help when you tackle the actual system design problems, since you’ll need to apply them appropriately (e.g. knowing when to use a CDN or how to partition a database in the system you design).
For a complete guide, check the system design tutorial for beginners.
Simple System Design Questions (Beginner Level)
Now onto beginner-friendly design scenarios. These are simpler systems or utilities that you might be asked to design. They typically have limited scope, so you won’t need to handle millions of users or extreme scale, but you should still demonstrate clear thinking in your design.
Here are several real examples:
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Design a URL Shortener (e.g. TinyURL) – A classic entry-level design question. Key points: You need an API to create short URLs and redirect to long URLs. Focus on how to generate unique keys (e.g. base-62 encoding, avoiding collisions), how to store the mappings in a database, and handling high read/write traffic (caching popular links in memory, using a database that can handle lots of small writes). Consider expiration of links and analytics as possible extensions.
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Design Pastebin (Text Storage Service) – Users post text and get a sharable URL to that text (like a simple web-based notepad). Key points: Storing the text (could use a database or even flat files for simplicity), generating unique URLs or slugs for each paste, and possibly an expiration feature. Discuss size limits for posts, and how to scale storage if a lot of data is stored (maybe a distributed file storage or database partitions if needed). Security considerations include making private vs public pastes.
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Design a Parking Lot System – This is often seen as an object-oriented design question, but it can be considered a system design on a smaller scale. Key points: Think about the entities – ParkingLot, Levels, Spots, Vehicles, Tickets. How do you assign a parking spot to incoming vehicles? How to track free/occupied spots? This tests how you model real-world systems in code/design (using OOP, classes, relationships). For system design, you might also consider if there’s a software system to track entries (sensors, gate system, payments).
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Design a Vending Machine – Another common OOD-style design. Key points: Identify objects like VendingMachine, Item, Coin, Inventory, etc. How to select items, handle money/coins, dispense change, and manage inventory. While not a “distributed system,” it tests your ability to design a stateful system with interactions (user input -> dispense item or change state).
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Design a Web Cache (e.g. an LRU Cache) – Implement a caching service. Key points: If it’s an in-memory cache (like designing Redis or a simple version of it), discuss data structures for O(1) get/put (hash map + doubly linked list for LRU eviction). If distributed cache, consider how to keep multiple cache servers in sync or how cache eviction is coordinated. Often the simplest approach is designing an LRU cache algorithm, which is a common low-level design question.
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Design an Authentication Service – Users need to register, login, and obtain some auth token (like session or JWT). Key points: Designing the database for user credentials (and storing passwords securely with hashing/salting), an API for login that returns a token, token verification mechanism for other services, and maybe handling password resets or multi-factor auth. Also consider scalability: using caches to store active sessions/tokens, rate limiting login attempts, etc.
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Design a Distributed Key-Value Store – Essentially, a simple NoSQL database (think along the lines of designing a tiny Redis or DynamoDB). Key points: How to store key-value pairs across multiple nodes. Use consistent hashing to distribute keys to nodes (so the system can scale horizontally). Ensure redundancy (replicate data to handle node failures). Discuss read/write path: a client’s request goes to the appropriate node for that key. How to handle node addition or removal (consistent hashing minimizes data movement ). This is a more advanced concept for an “easy” list, but interviewers might only expect a high-level discussion at entry level.
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Design a Job Scheduler (Cron system) – A service that schedules and executes tasks at given times (like cron jobs). Key points: You’ll need a way to store scheduled jobs (maybe in a database with a timestamp or a priority queue sorted by next execution time). A worker or dispatcher continuously checks for due tasks and executes them (or sends them to workers). Consider how to ensure reliability – what if a job fails or a worker crashes? You might introduce the concept of acknowledging task completion, retrying failed tasks, and distributed locks if multiple scheduler instances run (to avoid duplicate execution).
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Design a Notification Service – (Sometimes asked as part of another design, but could be standalone.) Key points: The system accepts events and sends notifications to users (via email, SMS, push, etc.). You’d discuss components like a message queue (to buffer notification tasks), worker services that read from the queue and call email/SMS APIs, and how to scale it (multiple workers, retry logic for failures, perhaps a way to track user preferences or rate-limit notifications per user).
Those are plenty of beginner-level scenarios. For each of these, focus on correctness and clarity of design rather than extreme scalability. Show that you can break the problem into components (e.g. for URL shortener: service layer, database, caching layer) and handle core use cases. It’s also good to mention future considerations like “if this needs to scale to millions of users, I would add X” – it shows foresight, even if not required at entry level.
Summary of Entry-Level Questions: Below is a table summarizing these entry-level system design questions, categorized by their key focus and type of system:
System Design Question (Entry-Level) | Key Focus / Topics | System Type / Domain |
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API Gateway vs. Load Balancer | Traffic routing, request distribution | Concept (Networking) |
Forward Proxy vs. Reverse Proxy | Proxy roles, caching vs. load balancing | Concept (Networking) |
Horizontal vs. Vertical Scaling | Scalability strategies (out vs. up) | Concept (Architecture) |
Monolithic vs. Microservices Architecture | Application structure, service separation | Concept (Architecture) |
What is Caching (and strategies)? | In-memory storage, eviction policies | Concept (Performance) |
SQL vs. NoSQL Databases | Data models, schema vs. flexibility | Concept (Databases) |
What is Database Sharding/Partitioning? | Data splitting across servers | Concept (Databases) |
What is a CDN (Content Delivery Network)? | Edge servers, content replication | Concept (Networking) |
What is a Rate Limiter? | Throttling requests, token bucket | Concept (Security) |
How does Single Sign-On (SSO) work? | Federated identity, token exchange | Concept (Authentication) |
How does a Message Queue (Kafka) work? | Pub-sub messaging, log replication | Concept (Messaging) |
Design a URL Shortener (TinyURL) | URL mapping, key generation, DB + cache | Web Service (Utility) |
Design Pastebin (Text Storage) | Data storage, unique URL generation | Web App (Storage) |
Design a Parking Lot system | Object modeling, parking allocation | Real-world System (OOP) |
Design a Vending Machine | State machine, inventory handling | Real-world System (OOP) |
Design a Web Cache (LRU Cache) | Fast data retrieval, eviction policy | Infrastructure (Caching) |
Design an Authentication Service | User login, token management, validation | Web Service (Security) |
Design a Distributed Key-Value Store | Data partitioning, replication (NoSQL) | Distributed Database System |
Design a Job Scheduler | Task scheduling, time-based trigger | System Utility (Scheduling) |
Design a Notification Service | Event handling, message distribution | Backend Service (Messaging) |
Use these as a checklist – can you explain each concept and outline a design for each scenario?
If so, you’re off to a great start for junior-level system design interviews.
Now, let’s ramp up the difficulty and explore the kinds of system design questions you’d get as a mid-level engineer.
Intermediate System Design Questions (For Mid-Level Engineers)
Intermediate-level system design questions are where things get really interesting. These are typically the meat of system design interviews for candidates with some experience (or even strong new grads at top companies). Here you’ll be asked to design well-known applications or services that millions of users might use. The problems are broader in scope than the beginner ones, often requiring integration of multiple components and an understanding of scalable architecture.
What’s expected at intermediate level: Interviewers will look for a structured approach (requirements -> high-level design -> detailed design -> considerations). You should identify and discuss major components like clients, servers, databases, caches, load balancers, etc. Scalability is usually a focus: think about high traffic, large data volumes, and how to handle growth. Also consider aspects like consistency, availability, fault tolerance, and security for each design. The tone can still be conversational and assume the interviewer is collaborating with you, but you need to drive the solution.
Let’s compile a list of real-world system design interview questions commonly asked at this level, categorized by domains like social networks, content streaming, e-commerce, etc. Each bullet will include a short description of the key challenges to address:
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Design Instagram – A social photo-sharing app. Key points: designing the system to store and serve images, a feed of posts for users, handling user relationships (followers/following), and hashtags/search. Discuss how to store media (maybe a blob store or CDN for images), how to design the news feed (pull vs push updates, maybe a feed generation service), and scaling to millions of users (partitioning user data, caching popular posts). Instagram needs to handle a high read-to-write ratio (lots of people viewing feeds vs posting).
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Design Tinder – A dating app focusing on matchmaking. Key points: user profile storage, the swipe mechanism (match suggestions), and real-time notifications for matches/messages. Unique challenges include implementing the matching algorithm (finding nearby users, mutual swipes), and scaling real-time updates (possibly using WebSockets or push notifications when two people match or message each other). Also, discuss how to handle a large user base filtered by location/preferences.
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Design WhatsApp – A messaging app with real-time chat. Key points: support private one-to-one chats and group chats, with considerations for message delivery (store-and-forward model), offline messaging, end-to-end encryption (security). You should mention using messaging protocols (maybe XMPP or a custom protocol), how to ensure messages are delivered in order and reliably (acknowledgments, retries), and scaling the chat service (sharding users by region or user ID, using message queues for buffering). Don’t forget features like showing online status, media sharing (images/voice), etc., at least briefly.
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Design Facebook News Feed – A core feature of Facebook (or any social network) where a user sees posts from friends. Key points: user social graph (friend connections), generating a feed sorted by relevance (ranking algorithm), and real-time updates (seeing new posts, likes, comments appear). At scale, storing feeds for millions of users is challenging – you might discuss an approach like pre-computing feeds versus computing on the fly, or a hybrid. Also, consider how to design the backend to handle heavy read traffic (lots of people scrolling) and write traffic (posting, liking). Caching is important (each user’s feed can be cached or segmented), and maybe a fan-out service to deliver new posts into followers’ feeds.
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Design Twitter – Similar to Facebook feed, but Twitter (a microblogging platform) has the concept of “followers” and tweets (short posts). Key points: The fan-out problem: when a user with millions of followers tweets, how do those followers get the tweet in their timeline? You might mention strategies like Fan-out on write (push tweet to all followers’ timelines at post time) vs Fan-out on read (compute a user’s timeline when they request it), or using a combination (pre-compute for users with few followers, on-the-fly for those with many). Also discuss tweet storage, home timeline service, search (for hashtags), and handling high throughput (Twitter sees a huge number of tweets per second globally).
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Design Reddit – A discussion forum platform with communities (subreddits). Key points: content aggregation with voting. You need to design creation of posts, commenting threads, and voting (which affects ranking). Each subreddit is like its own feed – how to store and retrieve posts by subreddit, and globally for front page. Consider a database schema that separates posts, comments, votes. Also, Reddit has heavy reads and writes (voting is write-heavy). Caching popular posts and comments, and maybe eventual consistency for vote counts (to avoid bottleneck on every vote updating a central count in real-time). Also, think about moderation tools (content filtering) as part of the system.
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Design Netflix – A video streaming service. Key points: Video content storage and streaming (store videos, transcoding into multiple resolutions, using a CDN to stream efficiently), a catalog service (browsing movies/shows), and a recommendation system (personalized suggestions). Focus on how to serve video: typically, the client will stream chunks of video from a CDN or edge server. Netflix’s backend is known for being microservices-based – user account service, billing service, content library service, etc., all behind an API Gateway. Also mention handling a huge number of concurrent streams and ensuring smooth playback (maybe using buffer on client side, adaptive bitrate streaming). Content delivery at scale will involve heavy use of CDNs and caching of content in regional servers.
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Design YouTube – Similar to Netflix in video streaming, but also a social platform where users upload content. Key points: handling video uploads (which triggers an encoding pipeline to generate multiple quality versions stored in a blob store), a streaming service to deliver videos, and features like likes, comments, subscriptions. Also, YouTube search is a component (finding videos by title/keywords) and a recommendation engine for “Up next” videos. Discuss storing metadata in databases, large-scale storage of video files (possibly millions of videos), and how to scale the serving (again, CDN for distribution). The high-level design for YouTube typically includes clients (web/mobile), an application server, a video processing service (for encoding), a large data storage for videos, a CDN, and database for user data and video metadata .
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Design a Search Engine (e.g. Google) – This is usually considered a hard problem, but interviewers might ask for a simplified version at intermediate level. Key points: You need a web crawler to gather pages, an indexing system that builds an inverted index for keywords -> list of pages, and a query service that given a search term, finds relevant pages from the index and ranks them. You’ll want to mention concepts like web crawling breadth-first, respecting robots.txt, storing the index across many servers (perhaps partition by keyword alphabet range), and ranking algorithms (like Google’s PageRank or simpler TF-IDF scoring). Also consider the sheer data volume (billions of pages) – storage of the index likely in a distributed file system or NoSQL store, and caching popular queries.
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Design an E-commerce Website (Amazon) – An online store system. Key points: The system needs to handle browsing products, searching, a shopping cart, checkout process, payment, and order management. Break it down: product catalog service (with database of products, categories), search service (to find products by keyword), user service (accounts, addresses, payment info), shopping cart service (temporary cart storage per user), order service (placing orders, order state machine from pending -> shipped, etc.), and payment processing (possibly integrating with third-party payment gateways). You should mention handling high traffic (especially for big sale events), consistency of inventory (to avoid overselling an item), and perhaps how to scale the database (sharding by product ID or splitting read/write loads). Caching product details and pages would be helpful for performance.
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Design Spotify – A music streaming service. Key points: streaming audio (which is easier in size than video, but still needs a CDN or edge servers for efficiency), a large library of songs metadata, playlists management, and real-time aspects like showing what your friends are listening to. A challenge is designing the recommendation or radio features (though you might not need to dive deep into that in an interview). Focus on how a user selects a song and the song is delivered (likely chunks of MP3 via CDN), how to keep track of user playlists (database of playlists, possibly partitioned by user), and how to scale to millions of listeners (maybe replicating popular songs in multiple data centers). Also mention how to handle sudden spikes (e.g. a new album release).
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Design TikTok – A short-video social platform. Key points: It combines aspects of video streaming and social feed. Users upload videos (so an upload service and video storage similar to YouTube), and users consume an endless feed of videos tailored to them (so a recommendation system is central – likely based on user interactions like likes, watch time, etc.). TikTok’s challenge is the rapid content personalization and the sheer volume of videos. You should talk about video CDN for delivery, a service for the feed (maybe that pre-computes the next N videos for a user based on ranking algorithms), and scaling both storage and data processing (maybe a big data pipeline to continuously update recommendations). Also, features like comments, shares, and music overlay can be touched on.
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Design Shopify – An e-commerce platform that allows individual merchants to create online stores. Key points: It’s like building a multi-tenant e-commerce system. Each merchant has their own storefront (with product listings, cart, checkout). Consider designing a core platform that handles product catalogs, inventory, orders, and payments for many stores (tenants). You might have a single database with a tenant ID separating data, or separate databases per store for isolation – discuss trade-offs. Also, think about providing customizable storefronts (maybe templating engine for the UI, but that might be beyond scope). The system should be robust to handle many shops, each of which could have spikes (e.g. if one store has a big sale).
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Design Airbnb – An online marketplace for rentals (homes, apartments). Key points: Very similar to e-commerce in structure: you have listings (with descriptions, photos, availability calendar), search and filter by location/date, a booking process, and a payment system. One challenge is search with geolocation – finding rentals in an area for given dates, which involves searching by location range and availability (this might involve a specialized data store or geospatial index). Also, a calendar system to manage booking dates (to avoid double-booking the same property). Discuss how to keep listings data consistent and how to handle heavy search traffic (caching popular city searches, etc.). Messaging between host and guest is another component (communication system).
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Design Autocomplete for Search – Not a full system but a component: how to implement search suggestions as you type (like Google’s autocomplete). Key points: You need efficient prefix queries. Typically, you’d use a trie (prefix tree) or an inverted index of prefixes to possible completions. At scale, store this in memory or a fast database. If designing for a large scale (like across the web or a large site), you’d pre-compute suggestions for common prefixes. You also rank suggestions by popularity (based on past searches or frequency of terms). For interview, mention using a trie and maybe how to update it as new terms appear. It’s also good to discuss how to handle user input in real-time (each keystroke triggers a query to this service).
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Design a Rate Limiter – We mentioned this as a concept question, but it can also be framed as a design problem: implement a service or component that rate-limits actions (like API calls). Key points: You could design this as a library within each service or a distributed service that other services call to check if a given user/IP is allowed. One approach: use a token bucket algorithm for each key (user or IP). For distributed, maybe a centralized store (like Redis) to keep counters of requests per window. Ensuring accuracy in distributed environment is tricky – you might use atomic operations in Redis or a database to increment counts. Discuss sliding window vs fixed window counters (and issues like synchronization and performance).
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Design a Distributed Message Queue (Kafka) – Similarly, earlier we discussed what a message queue is; as a design problem, you could be asked to outline a system like Kafka. Key points: Producers push messages to a queue/topic, consumers read them. Messages need to be stored durably (possibly on disk) and replicated across brokers for fault tolerance. Partition the queue for scalability (multiple brokers can handle different partitions). Consumers might form groups to share the workload (each message goes to one consumer in the group). Talk about delivery semantics (at least once vs at most once vs exactly once – Kafka by default is at least once). Also mention ordering guarantees (within a partition, messages are ordered). Essentially, this is designing a high-throughput, fault-tolerant distributed log.
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Design a Flight Booking System – Book flights from airlines. Key points: Searching flights (by date, route, etc.), booking seats on a flight, and ensuring consistency of seat inventory. The tricky part is preventing two people from booking the last seat at the same time – you may need locking or a transactions system. One strategy is to use optimistic locking on seat inventory or a two-phase commit (hold the seat, then confirm booking). Also, integrate with payment. The system likely has a central database of flights and reservations. At scale, think about partitioning data by airline or route. Also consider queries like “search all flights from X to Y on date D” – possibly using an index on origin/destination and date.
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Design an Online Code Editor – Like a simplified version of CoderPad or the coding window in LeetCode, or even Google Docs but for code. Key points: Real-time collaborative editing (multiple people editing the same file – so some concurrency control algorithm like Operational Transformation or CRDT might come in if truly collaborative). If it’s just an online IDE for a single user, focus on how to run code securely on a server (sandboxing user code execution, possibly using containers or VMs), returning the output. For multi-user, discuss how to share the document state (maybe via WebSockets to broadcast changes). Also saving the code (persistence), and supporting multiple languages (compilation/execution environment).
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Design a Stock Exchange System – This involves processing financial trades (buy/sell orders) with low latency. Key points: An order matching engine at its core – it maintains an order book for each stock (buy and sell orders sorted by price and time) and matches compatible orders. You need to handle a large volume of orders quickly (within milliseconds). Data consistency and atomicity are crucial (matching an order means updating the order book, maybe partially filling orders, etc.). Also consider connectivity: multiple brokerages connecting, maybe via APIs, to send orders. The system should be extremely reliable and scalable (stock exchanges handle millions of orders daily). Likely use an in-memory data structure for order books for speed, with persistence logs for durability. This is a complex one often for senior candidates, but if you mention key aspects at intermediate, that’s impressive.
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Design an Analytics Platform (Metrics & Logging) – A system to collect, process, and display analytics (like user events, logs, metrics). Key points: This is like designing a mini version of Splunk or Elastic Stack or any telemetry system. Components: data ingestion (perhaps a firehose of events coming in, use a queue or streaming ingestion pipeline), data storage (could be time-series DB for metrics, or document store for logs), processing (maybe streaming processors to aggregate or filter data), and a query interface or dashboard for users to get insights. Discuss how to handle high write throughput (lots of events), possibly by partitioning by time or key. Also, storing data efficiently (cold vs hot storage) and making recent data quickly queryable. Real-time vs batch processing could be mentioned (e.g. using Spark or Flink vs a simpler aggregator).
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Design a Notification Service – We touched on this earlier in entry-level but it can also be expanded at intermediate level, especially if integrated into a larger system. Key points: A robust notification system that can send different types of notifications (emails, SMS, push notifications). Use a message queue to decouple the trigger from the sending. A Notification Service would have a database of user contact info and preferences, workers for each channel (email gateway, SMS gateway, push service), and perhaps a scheduler for delayed notifications. At scale, ensure you can send millions of messages (use third-party services or multiple servers). Also consider tracking delivery (did the email send succeed or bounce? etc.) and retry logic for failures.
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Design a Payment System – For example, a payment gateway or digital wallet. Key points: Processing payments securely, possibly between buyers and sellers or peer-to-peer. You’d have to integrate with external payment processors (credit card networks, banks) if designing a gateway like Stripe, or handle internal balances if a wallet. Ensure atomic transactions – money should either move or not, no half-states. Discuss storing transaction records, handling concurrency (two people shouldn’t spend the same money twice, etc.), idempotency (if a network call times out and repeats, ensure you don’t double-charge). Security and compliance (encryption, PCI compliance if dealing with cards) are important to mention. This can get very deep, but at intermediate level focus on high-level flow: user initiates payment -> service validates and processes -> updates balances or calls external API -> returns result, and how to scale (e.g. partition by region or user ID, etc., for the database).
That’s a huge list of system design questions, but these have all been asked in one form or another in real interviews (across FAANG and other companies). You might not get exactly these, but something similar in scope. For instance, designing “a social network” could imply Facebook, Twitter, Instagram – the fundamentals overlap (profiles, posts, feed, etc.). Likewise, designing “a streaming service” could be phrased as Netflix or YouTube or “a video platform.” So understanding the core components of each domain is key.
At this level, it’s also crucial to discuss bottlenecks and trade-offs in your designs. For example, if you choose a SQL database for storing user data, mention how you’d scale it (master-slave replication for reads, or sharding when writes grow).
If you use a cache, mention cache invalidation or what happens on cache misses. Think about failure modes: “What if this component goes down? How do we ensure the system still works (maybe in degraded mode)?”
Interviewers often push on one area deeply, so be prepared to dive into, say, “How exactly would the feed generation work for 1 million users?” or “How would you design the database schema for the orders system?”
To summarize this section, here’s a table listing the intermediate-level questions and the main themes for each:
System Design Question (Intermediate) | Key Focus / Challenges | Domain / Type of System |
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Design Instagram | Photo sharing, user feeds, followers graph | Social Network App |
Design Tinder | Matching algorithm, real-time notifications | Dating / Social App |
Design WhatsApp | Real-time messaging, group chat, encryption | Messaging App |
Design Facebook News Feed | Social graph, feed ranking, high read volume | Social Network Platform |
Design Twitter | Timeline fan-out, short posts, high throughput | Microblogging Social Network |
Design Reddit | Communities, threaded comments, voting system | Social Community Platform |
Design Netflix | Video streaming, microservices, CDN distribution | Streaming Media Service |
Design YouTube | Video upload & streaming, content recommendation | Video Sharing Platform |
Design a Search Engine (Google) | Web crawling, index building, query ranking | Search Engine |
Design an E-commerce Store (Amazon) | Product catalog, cart & orders, payment process | E-Commerce Website |
Design Spotify | Music streaming, playlist management, caching | Audio Streaming Service |
Design TikTok | Short-video feed, recommendation, content delivery | Social Video App |
Design Shopify | Multi-tenant product catalogs, order management | E-Commerce Platform (SaaS) |
Design Airbnb | Listing search by location/date, booking workflow | Online Marketplace (Travel) |
Design Autocomplete (Search Suggestion) | Prefix search, quick retrieval, ranking suggestions | Search Feature |
Design a Rate Limiter | Request counting, throttle algorithm, distributed sync | Infrastructure Component |
Design a Distributed Message Queue (Kafka) | Pub-sub model, partitioning, fault tolerance | Messaging Infrastructure |
Design a Flight Booking System | Search flights, seat inventory, concurrent booking | Travel/Reservation System |
Design an Online Code Editor | Real-time code editing, code execution sandbox | Collaborative Dev Tool |
Design a Stock Trading System | Order matching engine, low-latency processing | Financial Exchange System |
Design an Analytics Platform | Event ingestion, real-time processing, dashboards | Data Analytics System |
Design a Notification Service | Event-driven messaging, multi-channel delivery | Communication Service |
Design a Payment System | Transaction processing, consistency, security | Financial (Payment Gateway) |
That’s quite a spectrum! By practicing these, you’ll build a toolkit of patterns and components that you can mix and match for almost any system design question. It’s also useful to note that many interview questions combine elements of these (for example, designing “Uber” is like a combination of a real-time location service + a dispatch system + a payment system; it would be advanced, but you can break it down using simpler parts we covered).
Before moving to the advanced section, keep in mind these general tips for intermediate designs: Always clarify the scope (do we need real-time updates? how many users are we targeting?), state your assumptions (X requests per second, Y TB of data, etc.), and mention future growth. Use analogies or comparisons (“this part is similar to how Twitter handles fan-out”) if it helps.
And don’t forget about bottlenecks: if one database might not handle the load, propose sharding or adding a cache, etc.
The interviewer wants to see that you’re thinking about scalability and reliability constantly at this level.
Advanced System Design Questions (Expert Level)
Now for the advanced system design questions – these are the tough ones that might be given to senior engineers or those interviewing for specialized roles. These problems typically involve massive scale, high complexity, or niche architectures that require a deep understanding of distributed systems. If you can handle these, you’re likely well prepared for anything a system design interview throws at you.
At the advanced level, you are expected to consider all aspects: scalability, consistency, partition tolerance, availability, fault tolerance, security, and even maintainability of the system. The questions often involve designing systems that handle unique challenges (like global consistency, real-time collaboration, or heavy computation).
Let’s list some advanced-level design scenarios, along with what makes them challenging:
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Design a Location-Based Service (e.g. Yelp) – A service for local business search and reviews. Key points: Supports queries like “find restaurants near me”. Requires storing geolocation data (latitude/longitude for businesses) and enabling geo-spatial queries efficiently. Likely uses spatial indexes (like an R-tree or geohash indexing in a database). Also, handling user reviews and ratings (which is straightforward CRUD, but at scale). Another challenge: sorting by “best match” which could involve popularity and distance. Consider data updates (businesses opening/closing). For scale, partition data by region.
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Design Uber (Ride-Sharing Service) – Hailed as one of the most challenging designs because it involves real-time matching of drivers and riders on a global scale. Key points: Real-time location tracking of many drivers, dispatching the nearest driver to a rider, dynamic pricing, and a complex state (ride lifecycle). The system likely needs a real-time pub-sub mechanism (to broadcast rider requests to drivers or vice versa). Also uses geospatial indexing to find nearby drivers quickly. Handling payments after rides, and scaling to millions of rides per day across cities, with high reliability (people depend on it to commute!). Discuss splitting by region (maybe each city has a dispatch service cluster) and a global coordination for some data. Also mention route optimization (possibly using external APIs or map services for ETA calculation).
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Design a Food Delivery App (DoorDash) – Similar to ride-sharing but with three parties: customer, delivery driver, and restaurants. Key points: Order placement, sending order to the restaurant, dispatching a driver, and live tracking of delivery. Challenges include routing (grouping multiple deliveries, optimizing driver routes), handling peak loads (e.g. meal times can spike orders in a region), and integrating with restaurant systems. It’s like a combination of e-commerce order system + real-time delivery (Uber-like) system. Ensure reliability in communication (you don’t want to lose an order). Also, inventory might be simpler (menu items), but timing is crucial (food should arrive fresh, etc. – though that’s more physical).
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Design Google Docs (Collaborative Document Editing) – Real-time collaborative editing for text documents. Key points: Multiple users editing the same document simultaneously. This requires a concurrency control algorithm like Operational Transformation (OT) or Conflict-free Replicated Data Type (CRDT) to ensure all users see the same final document regardless of edit order. You have to handle offline edits (if a user disconnects and reconnects) and merging changes. Also, need a server infrastructure that relays changes to all clients (maybe via WebSocket). At scale, consider many documents and many concurrent rooms of editors. Partition by document (each doc’s edits handled by one server maybe). This is heavy on complex algorithms and consistency. Also consider how to store the document revisions (versioning, so you can undo or track changes).
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Design Google Maps – A mapping and navigation system. Key points: There are multiple features: rendering maps (tiles), search for places, directions calculation, and live traffic updates. For map rendering, one approach is to use pre-rendered map tiles (images) for various zoom levels and segments of the map; these can be served via CDN. For searching places, need geospatial search on an index of place names (similar to Yelp design). For directions, you need to compute shortest paths on a huge graph of roads – algorithms like Dijkstra or A* (with heuristics) come into play, often precomputing routes or using distributed algorithms for speed. Live traffic might feed into route recommendations (that could involve real-time data ingestion from many users or sensors). The scale is enormous: storing the entire world’s map data, plus user data. Partitioning data by region is a must. Also, results need to be fast; likely a lot of precomputation and caching is used (like pre-compute travel times between important nodes, etc.).
High-level design for Google Maps system: This diagram illustrates components like the user interface, a load balancer, and backend services for location search, route finding, and mapping. A distributed search system handles queries (like finding nearby places), a graph processing service computes routes, and a specialized database (Graph DB) stores the map graph. Live data (like traffic) flows in through a pub-sub system (Kafka), updating the routing recommendations. Google Maps demonstrates an advanced system requiring geospatial indexing, graph algorithms, and real-time data integration.
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Design Zoom (Video Conferencing) – Real-time video and audio communication for multiple participants. Key points: Ultra-low latency streaming of audio/video, typically via UDP protocols (and using techniques for NAT traversal for peer-to-peer when possible, or via relay servers). Handling group calls (maybe a mesh network or routing through a server that mixes streams). Need to manage varying bandwidth (adaptive bitrate), and keep things in sync. Also, screen sharing, chat, etc., as additional features. Scalability: likely each meeting is handled by a specific server (or cluster) that mixes streams, and multiple servers across regions for all the meetings. This is complex due to real-time constraints; ensuring < 200ms latency is challenging, as is scaling to large meetings (100+ participants).
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Design a File Storage/Sharing Service (Dropbox) – Cloud file storage that syncs across devices. Key points: Storing user files reliably (with backups or replication). Handling concurrent edits to the same file (file versioning, last-write-wins or keep multiple versions). Sync client on devices that detects changes and uploads/downloads differences. Might use techniques like block storage – splitting files into chunks so only changed chunks are synced. Also, deduplication if many users store the same file (optional). Consider how to scale storage (possibly storing files in blob storage like S3, and metadata in a database). Also, sharing links with others – generating links with permissions. The system must be highly available and never lose data, so replication (e.g. 3 copies of each file in different data centers).
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Design a Ticket Booking System (e.g. Movie tickets, or any event booking like BookMyShow) – Similar to flight booking in concurrency challenges but perhaps simpler in search. Key points: Show available seats for a venue and allow booking. The hard part: concurrent seat selection. Many users might try to book the same seat around the same time when a popular show opens. Solutions: have a reservation hold system (lock a seat for a short time once a user selects it, then confirm booking on payment). Use database transactions or a distributed lock for each seat. If the scale is large (say a stadium booking), partition by sections or something. But usually, the number of seats isn’t huge (a few hundred), so a single database can handle it, just need proper locking logic. Also, after booking, send tickets (maybe via email/QR code generation). The system should also prevent overselling seats and handle payments.
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Design a Distributed Web Crawler – A system that crawls websites and indexes content (part of a search engine, basically). Key points: We covered some aspects in search engine design, but specifically crawling has challenges: politeness (don’t hit a site too frequently), prioritization (which pages to crawl first), distribution (assign different sites to different crawler machines), and infinite content traps (like calendars that generate new pages forever). You might use a URL frontier (a queue) that feeds many crawler workers. Use hashing on URLs to assign them to specific workers (ensuring the same site’s URLs go to the same worker maybe, for politeness). Need to store fetched pages and note which URLs were seen to avoid repeats. This system must be very efficient to crawl billions of pages regularly.
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Design a Code Deployment System – Essentially, a CI/CD pipeline that takes code from developers and deploys it to servers reliably. Key points: Continuous Integration (running tests on new commits), and Continuous Deployment (rolling out updates to production). Discuss components like a build server (to compile/test code when new commits are pushed), an artifact repository (store build outputs like Docker images or binaries), and a deployment orchestrator (that takes an artifact and deploys to target servers/containers). Consider deployment strategies (blue-green, canary releases) to avoid downtime. Also, rollback mechanism if a deployment fails. The challenge is coordinating across many servers/services. Tools like Jenkins, Kubernetes, etc., might be mentioned as analogies.
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Design a Cloud Object Storage (Amazon S3) – A service to store and retrieve files (objects) at massive scale. Key points: S3 stores hundreds of billions of objects, so the design uses partitioning: objects are identified by keys, which are hashed to determine which storage node (or cluster) holds them. The system must be highly durable (11 nines durability in S3) which means multi-site replication, and using checksums to detect corruption. For availability, it’s often accessible from multiple data centers. It’s essentially a distributed file system accessible via an API. Discuss how to handle metadata (e.g. directory structure simulated via key prefixes, though S3 is flat namespace internally). Also, consider consistent hashing for distributing objects, and what happens when a node fails (data re-replication).
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Design a Distributed Locking Service – For example, something like Chubby (by Google) or Zookeeper. This provides coordination between distributed systems by offering locks or consensus. Key points: This touches on consensus algorithms (like Paxos or Raft) to ensure only one client holds a lock at a time across a cluster. You’d typically design a service with multiple nodes (for fault tolerance) that elect a leader (using consensus) and that leader coordinates locks. Clients can request a lock on a resource, if available they get it, if not they wait. Also consider lock timeouts (to avoid deadlocks if a client dies holding a lock). The system must handle node failures gracefully – using replication and consensus to avoid a single point of failure. Essentially, it’s like designing a tiny specialized database that safely agrees on who holds what lock. This is definitely advanced because it involves understanding of distributed consensus.
As you can see, advanced questions often incorporate multiple complex components and require knowledge of specialized algorithms or approaches (real-time collaboration, geo-indexing, consensus protocols, etc.).
When answering these, it’s completely fine (even expected) to break the problem down: “This is a big problem, let’s tackle one aspect at a time.”
For instance, for Uber, you might first design the ride request matching for one city, then talk about scaling it out and adding other features like surge pricing. Showing that you can handle complexity by dividing it into sub-problems is key at this level.
Also, use the fundamentals in advanced answers: Many advanced systems are just combinations of simpler ones. Google Maps combines search + maps + real-time data, for example. So refer back to approaches you know. If you discussed caching earlier, apply it here too (“We’d definitely use caching for map tile images via a CDN to handle the load”).
Another tip: for these advanced designs, mention known technologies or papers if relevant. E.g., “For distributed locking, we could use an approach like the Chubby lock service by Google which uses Paxos for leader election .” or “Our search index could be stored in something like Bigtable (a distributed storage system) to allow it to scale.” This isn’t required, but if you happen to be familiar, it shows strong depth. Just be ready to explain it in simple terms if asked.
To wrap up this section, here’s a summary table of the advanced questions and their domains:
System Design Question (Advanced) | Key Focus / Challenges | Domain / System Type |
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Design a Location-Based Service (Yelp) | Geospatial search, user reviews, ranking | Local Discovery Service |
Design Uber (Ride Sharing) | Real-time geolocation, dispatch algorithm, payments | Ride-Sharing Platform |
Design a Food Delivery System | Order management, courier routing, three-party updates | On-Demand Delivery Service |
Design Google Docs | Collaborative editing, concurrency (OT/CRDT), versioning | Real-time Collaboration |
Design Google Maps | Map tile rendering, route finding, live traffic | Mapping / Navigation |
Design Zoom (Video Conferencing) | Multi-stream video, low-latency, peer communication | Real-Time Communication |
Design a Cloud Storage (Dropbox) | File syncing, chunking, conflict resolution, deduplication | Cloud Storage Service |
Design a Ticket Booking System | Seat availability, locking, high concurrency | Ticketing / Booking System |
Design a Web Crawler | Distributed crawling, politeness, large-scale data | Web Crawler (Search) |
Design a Code Deployment System (CI/CD) | Build automation, distributed deployment, rollback | DevOps Pipeline |
Design a Cloud Object Storage (S3) | Massive data storage, partitioning, high durability | Cloud Infrastructure |
Design a Distributed Lock Service | Consensus, mutual exclusion, fault tolerance | Coordination Service |
Mastering these advanced scenarios will make you comfortable in any system design discussion.
Remember, even if you’re not interviewing for a “senior” position, showing awareness of advanced topics can set you apart. It demonstrates a big-picture understanding. However, ensure you can explain them clearly – don’t just drop buzzwords without explanation.
Clarity is just as important as complexity.
Common System Design Interview Questions (FAANG and More)
Let’s get into detail of some of the most common system design interview questions you might encounter. These are popular at top tech companies like Google, Meta (Facebook), Amazon, etc. For each, we’ll outline the scenario and key considerations, along with links to resources or full solutions where available.
1. Design a Social Media Platform (e.g. Twitter, Instagram)
One of the most frequently asked questions is to design a scalable social media platform – for example, “How would you design Instagram or Twitter?” This type of question tests your ability to handle large-scale reads/writes, news feed generation, and social features.
Approach: Outline how users would post content and how followers would receive updates. For instance, describe using databases to store user profiles and posts, cache frequently viewed feeds, and possibly a news feed service to aggregate posts. Discuss scalability: a distributed architecture that can handle millions of users (horizontal scaling with multiple servers, and load balancers to distribute traffic). Mention using a Content Delivery Network (CDN) for serving images/videos and strategies for data partitioning (sharding user data by user ID or geography). Don’t forget consistency vs. availability trade-offs – e.g., slightly stale feeds might be acceptable for higher availability.
Watch the tutorial to design Instagram.
2. Design a Messaging Service (e.g. WhatsApp, Facebook Messenger)
Another common scenario: “Design a messaging or chat service.” This could be a chat app like WhatsApp or a system like Facebook Messenger. Interviewers want to see how you handle real-time communication, message delivery, and scalability under high load.
Approach: Describe the overall architecture of a messaging system. You’ll need a server-side component that brokers messages between users.
Discuss using persistent connections (like WebSockets or long polling) for real-time delivery.
Explain how messages are stored (a database or message queue) and how to ensure reliability (messages shouldn’t get lost – use acknowledgments and retries).
Consider scaling: you might partition users across different servers, and use a load balancer to route user requests to the correct server. Also mention support for features like online/offline status, push notifications for new messages, and end-to-end encryption for security.
For example, WhatsApp uses a federated server architecture, and a messaging question might involve designing delivery semantics (at-least-once vs. at-most-once delivery) and how to handle message queues.
Ensuring low latency is key – you could talk about keeping messages in memory caches for fast access and replicating data for high availability.
Watch the tutorial to design Messenger.
3. Design a File Storage/Sharing Service (e.g. Dropbox, Google Drive)
Designing a cloud storage service like Dropbox or Google Drive is a favorite interview question. This tests your understanding of distributed file systems, data consistency, and user syncing.
Approach: Start with how users upload and download files. You’ll likely need a metadata service (to track file names, directories, permissions) and a storage service (to actually store file blobs on disk). Discuss splitting files into chunks and storing them across a distributed storage system (for example, using object storage or distributed file servers).
Emphasize replication – each file chunk should be stored in multiple servers or data centers for reliability.
Mention how to keep file data consistent across replicas (maybe using eventual consistency if slight delays are okay, or stronger consistency for critical data). Users expect near-instant sync across devices, so describe using client sync agents that listen for changes (perhaps via long polling or push notifications from the server when a file changes).
Scalability considerations include how to handle millions of users and files: partition the storage (by user or file ID), use CDN caching for popular public files, and ensure efficient search or listing of files. Security is also important – explain user authentication and authorization for file access.
4. Design a Video Streaming Service (e.g. Netflix, YouTube)
Video platforms like Netflix or YouTube pose classic system design questions. You might be asked, “How would you design a system to stream videos to millions of users?”
This involves handling large media files, high bandwidth, and lots of concurrent users.
Approach: Outline the user flow: a user selects a video, the system streams it with minimal buffering. Key components include a content storage service (to store video files, possibly in multiple bit-rate encodings), a CDN (Content Delivery Network) to distribute content globally and reduce latency, and a video streaming protocol (like HTTP Live Streaming/HLS or DASH for adaptive bitrate streaming).
Explain how the CDN will cache videos in edge servers near users to offload traffic from the origin server. Also mention a metadata database for video info (titles, descriptions, user data), and possibly a recommendation system (though that could be separate).
Emphasize scalability: use load balancers and multiple servers for the streaming service, use chunked streaming (sending video in small segments so clients can buffer and adapt).
Caching is critical – popular content should reside in memory or CDN nodes.
For upload, consider how content gets distributed to all CDN nodes (possibly via a background pipeline). You should also bring up encoding/transcoding (when a user uploads a video, the system should convert it into various formats/resolutions for different devices).
For system reliability, mention strategies for fault tolerance (redundant servers, auto-recovery if a streaming node fails).
5. Design a Search Engine or Autocomplete Service
Some interviews ask you to design a search system, like “Design a web search engine” or a specific component such as an autocomplete (typeahead) service. This question focuses on efficient information retrieval and handling large datasets.
Approach: For a search engine, outline a web crawler (to gather data from websites), an indexer that builds an inverted index of documents (mapping keywords to documents), and a query service that, given a user’s search query, looks up relevant documents via the index and ranks the results.
You should discuss data structures like the inverted index for full-text search, and mention how to scale the indexing process (perhaps distributed indexing across many servers).
Also cover ranking algorithms (e.g. Google’s PageRank or simpler relevance scoring) and how to handle user queries quickly (maybe by partitioning the index by term or document).
For an autocomplete service (like search suggestions as you type), highlight that it requires ultra-fast lookups.
A typical design might use a trie or prefix index stored in memory to suggest completions. You could also mention caching recent popular queries. The system should handle updates (new search terms being learned) and potentially personalization.
Both systems need to handle huge read volumes, so caching and replication of the search index across multiple nodes is important for throughput.
Partitioning the index by alphabet ranges or using a distributed search engine like Elasticsearch could be part of your answer. Don’t forget about spell-check or suggestions (“Did you mean…”) as nice-to-have features if time permits.
6. Design a Highly Available E-Commerce System (e.g. Amazon)
Designing an e-commerce platform (like Amazon’s shopping site) is a broad question that tests how you would build a reliable, scalable web application with many integrated components.
The prompt might be, “Design an online marketplace or e-commerce system.”
Approach: Break down the system into core services: product catalog service (to store product details and inventory), shopping cart service, order service (processing orders and payments), user account service, etc.
Emphasize a microservices approach – each of these could be a separate component that communicates via APIs. This separation helps with scalability and independent development.
For example, the product catalog might use a NoSQL database for flexible product attributes, while the order service might use a relational database for transactions.
Key challenges to discuss: maintaining consistency for inventory (if two people try to buy the last item simultaneously, how do you handle it?), ensuring high availability (the site should almost never be down, especially during peak times like Black Friday).
Use redundancy: multiple instances of each service across data centers, and failover mechanisms if one goes down. Introduce caching for frequently viewed items and pages to handle read-heavy traffic (e.g., cache product details). Also mention search functionality for products (could be an internal search engine).
For the checkout and payment, consider integration with payment gateways and ensure security (encryption of sensitive data, compliance with standards).
Scalability is crucial: talk about horizontal scaling of stateless services behind load balancers, and using message queues (or streaming systems) to decouple services – for example, an order service could place an “order placed” event on a queue that inventory and shipping services consume.
This decoupling improves scalability and resiliency. Logging, monitoring, and analytics (tracking user behavior) might also be worth noting.
7. Design a Location-Based Service (e.g. Uber, Lyft, Yelp)
Location-based system design questions include examples like “Design Uber’s ride-sharing system” or “Design a service like Yelp that finds nearby restaurants.” These questions target your ability to handle geo-distributed data, real-time updates, and mapping.
Approach: Take Uber as an example – core components would be: GPS location tracking of drivers and riders, a matching service to connect riders with nearby drivers, and ride management (handling pickup, drop-off, payments).
Start by explaining how you would represent locations – often using latitude/longitude coordinates and perhaps a spatial index (like a grid or geohash system) to partition the map.
For matching riders to drivers, emphasize low latency: perhaps maintain an in-memory data store of active drivers’ locations (partitioned by regions) so lookups are fast. You could use a QuadTree or similar data structure for spatial queries (to find the nearest drivers).
For scalability, divide the world into regions or cells; each cell’s data (active drivers, requests) can be handled by a dedicated service instance.
Use load balancing to route user requests to the right region service. Also, real-time updates are critical – drivers’ apps need to constantly send location updates (maybe every few seconds) to the server; those can be processed through a high-throughput system, possibly using a messaging pipeline (like Kafka) to handle streams of location data and update the in-memory store.
Consider reliability: what if a regional server goes down?
Maybe have redundancy and allow neighboring servers to take over or have drivers connect to a backup server.
For a service like Yelp (where data isn’t as real-time), focus more on handling geospatial queries (find points of interest near a location) and how to store/retrieve that efficiently (using geospatial indexes in a database).
You should also mention maps and external APIs – for example, using Google Maps API for visualizing or calculating routes.
In Uber’s case, a dispatch algorithm (to assign drivers) and a system for ETA calculations and pricing (surge) could be touched on if time permits. These are complex, so focusing on core location lookup and updates is usually sufficient unless the interviewer asks for more depth.
9. Design a Scalable Data Processing System (Real-Time Analytics)
For roles that involve big data, you might get a question like: “How would you design a system to process and analyze streaming data (in real-time)?” or a log analytics platform. This assesses knowledge of stream processing vs. batch processing, and tools for big data.
Approach: Clarify the requirements – for example, say we need to process user activity events from a website in real-time to generate analytics or alerts.
Outline a pipeline: events are generated by users, they get sent to a data ingestion system (like an API endpoint or directly to a message broker). Then, a distributed processing framework consumes these events and computes metrics.
You could mention technologies/frameworks: e.g., use Apache Kafka (or AWS Kinesis) as a durable message queue to buffer incoming events.
For processing, use a stream processing engine like Apache Spark Streaming, Flink, or Storm to perform computations on the fly (like counting events, aggregating data windows). If the question expects batch, then describe using Hadoop or Spark batch jobs that run on schedule.
Storage: the processed results might be stored in a database or time-series store for querying (or in memory if only real-time dashboards are needed).
Discuss scalability – these frameworks can partition data by key and process in parallel across many nodes.
Also, address fault tolerance: if a processing node fails, the system should replay the events from Kafka (which keeps a log) so no data is lost (exactly-once processing is a challenge to mention if relevant).
If the use-case is analytics, mention needing a query layer or dashboard where results are visualized.
A variant is “Design a metrics and monitoring system”, which is similar: you’d talk about agents collecting logs/metrics, a pipeline (maybe via Kafka), a processing/aggregation layer, and storage in something like Elasticsearch or Prometheus, plus a UI to view the data.
The key is demonstrating knowledge of data pipelines and how to keep them scalable and resilient (backpressure, scaling consumers, etc.).
10. Design an API Rate Limiter
A more focused question is “Design a rate limiting mechanism for an API”. This is about preventing abuse by capping how many requests a client can make in a time window. It’s a common component in system designs and often appears as an interview question on its own.
Approach: First, clarify the requirements: e.g., “allow each user up to N requests per minute.” The design can be simplified to a single service or library that intercepts API calls and enforces the limit.
Discuss different strategies: fixed window counter (count requests in discrete intervals, say every minute) vs sliding window or token bucket algorithms (which spread allowance more smoothly).
A simple implementation uses an in-memory counter or cache (like Redis) for each API key that increments on each request and resets after the window. Describe how you’d structure the key (perhaps userID:timestamp_minute
as the key for counting).
A token bucket algorithm might be more flexible: each user has a “bucket” of tokens that refill at a steady rate; each request consumes a token, if none available then the request is rejected/throttled.
For a distributed system (multiple servers handling API calls), you need a central store or distributed coordination to track counts.
Using an external in-memory store like Redis or Memcached that all servers check is a common approach. Mention atomic operations to increment and check counts (Redis INCR can help avoid race conditions). Also consider if the system should block calls or just delay them – some designs may queue requests or return a “429 Too Many Requests” error.
Scalability: A single Redis instance might become a bottleneck if not scaled; you could partition keys by user ID across multiple instances if needed.
Also, consider leaky bucket algorithm if asked (similar to token bucket, with slightly different behavior). The key is to show you understand rate limiting as a concept and can design a system to enforce it with high performance.
11. Design a Social Graph (Friend Recommendation System)
Sometimes interviewers ask about designing systems around social graphs, for example, “Design a system to manage friend relationships and recommend connections.” This tests knowledge of graph data structures and algorithms at scale.
Approach: Break it into two parts: storing the social graph (friends/follows between users) and computing recommendations (suggesting people you may know).
For storage, a relational database can store friendships (user A – friend – user B), but at large scale a graph database or even a specialized service might be more suitable. Alternatively, an adjacency list kept in distributed storage (each user ID maps to a list of their friend IDs) can work. Ensure you mention efficient lookup of a user’s friends and mutual friends.
For friend recommendations: one simple approach is “People You May Know” based on mutual friends – i.e., find users who have a lot of mutual connections.
This is essentially a graph algorithm (finding nodes at distance 2 in the graph). In real-time, doing this at query time is expensive if the graph is huge, so you might pre-compute some of these suggestions offline.
For example, have a scheduled job that computes top recommendations for each user and stores them in a cache or database table.
Alternatively, for a service like LinkedIn, they use heuristics like common employers or interests – but that goes beyond pure graph into data mining. For interview purposes, mutual friends logic is fine.
Scalability concerns include how to handle updates (when a new connection is made, how to update recommendations), and how to partition the graph data.
You might split users by ID across servers, but then traversing the graph (for mutual friends across partitions) becomes tricky. Mention possibly using a distributed graph processing system or keeping an eventually consistent view of the graph in each partition.
Caching is helpful: popular nodes (like a celebrity with millions of followers) are involved in many queries, so cache their friend list to avoid frequent recomputation.
Also talk about graph traversal optimizations: limiting how deep or how many connections to explore for suggestions to keep the computations feasible.
If time allows, mention other graph-based features like shortest path (degrees of separation) or community detection, but usually mutual-friend recommendation is sufficient scope.
12. Design a URL Shortener (e.g. TinyURL)
As a simpler design problem (often used for beginners or warm-ups), you might be asked: “Design a URL shortening service like TinyURL or bit.ly.” This question is simpler than the large-scale systems above, but it’s great to demonstrate understanding of fundamental design trade-offs on a smaller scale.
Approach: Outline the core functionality: users input a long URL and get back a short URL; when someone hits the short URL, the service redirects them to the original long URL. The main challenge is generating unique short codes and storing the mapping.
Explain how you’d generate a short code (commonly by encoding an integer ID in base62 [0-9, a-z, A-Z] to get a short string). You could have an auto-incrementing ID for each new URL and convert it to a code, or use a random string and check for collisions.
Discuss storing the mappings in a database (a simple key-value store: short_code -> original_url). This can be small enough to fit in a single SQL or NoSQL database initially.
Considerations: You need to handle a huge number of reads (lots of people clicking short links) and a decent number of writes (new URLs being shortened).
Caching popular redirects can significantly speed up performance (for example, if a particular short URL is very popular, cache the target).
For scaling writes, you could partition the database by first letter of the short code or use a distributed ID generator to avoid a single point of contention.
Also mention how to handle expiration (some services allow URLs to expire or be deleted) and analytics (tracking click counts), though those are optional features. Because the function is small, it’s common to discuss using an in-memory cache backed by persistent storage, and how to deploy the service behind a load balancer for high availability.
Security considerations: we should prevent malicious URLs – some designs include a preview or scanning phase, but that might be out of scope unless asked.
Overall, emphasize the simplicity: this service can be built with a few well-chosen components and can scale horizontally by adding more web servers and database replicas as needed.
Note: URL shortener is a foundational design question that teaches basics of ID generation and scaling a simple web service. It’s often a stepping stone to more complex designs.
Watch the tutorial to design a URL Shortener.
The above list covers many of the common system design interview questions you should practice.
Make sure you understand the key points for each scenario – data flow, important components, scaling bottlenecks, and relevant trade-offs.
If you’re aiming for senior positions, interviewers may go beyond these and ask variations or more domain-specific designs.
Next, we’ll look at some advanced system design questions that can be trickier or less common, but are good to know.
Advanced System Design Interview Questions (Challenging Scenarios)
For experienced candidates (e.g., senior engineers or specialist roles), system design interview questions can venture into more advanced or niche scenarios. These questions often require a strong grasp of fundamentals and the ability to apply them to new problems.
Here are some advanced system design topics you might encounter:
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Design a Ride-Sharing Dispatch System (Uber/Lyft): Building on the location-based question, you might be asked to delve deeper into Uber’s system – covering dispatch algorithms, surge pricing calculations, real-time vehicle tracking, and fault tolerance across a global fleet. This is complex and tests event processing and system reliability under heavy load. Learn how to design Uber.
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Design a Distributed Web Crawler: How would you build a system like Google’s crawler to systematically browse the web and index content? This involves coordinating to fetch billions of pages, avoiding overload of websites (politeness), parsing and storing data, and it touches on scheduling algorithms and URL prioritization. It’s a deep dive into distributed computing and queue management.
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Design a Collaborative Document Editor (Google Docs): A scenario that tests concurrency and consistency. You’d need to handle multiple users editing the same document in real-time. Concepts like operational transformations or CRDTs (Conflict-free Replicated Data Types) might come up to ensure all users see consistent updates. This is a challenging problem involving real-time sync and conflict resolution.
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Design a Video Conferencing System (Zoom): This involves real-time audio/video streaming between many clients. You’d discuss protocols (WebRTC), servers for mixing or routing streams, handling network variability (packet loss, latency), and scaling to large meetings. This question tests knowledge of low-latency systems and media servers.
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Design a Distributed Cache or Key-Value Store (like Redis/Memcached): Here you might need to design an in-memory caching system that is distributed across many machines. Key points include data partitioning (sharding keys to different nodes), cache coherence (how to handle updates/invalidation), and possibly replication for fault tolerance. This edges into distributed systems theory (consistency, partition tolerance).
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Design a Distributed Task Scheduler (like a cron service for many users): How to design a system that can schedule millions of tasks (jobs) to run at specified times. You’d need to think about time-triggered events, fault-tolerant scheduling (what if a scheduler node fails), and distributing the load of executing tasks. This can involve heartbeat mechanisms and leader election (to decide which node schedules what).
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Design a Payment Processing System: For example, designing something like PayPal or Stripe. This involves handling transactions between parties, ensuring idempotency (so charging twice doesn’t happen), strong consistency for financial data, high security (encryption, fraud detection), and integrating with external banking systems. It’s advanced due to the need for ACID guarantees and auditability.
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Design a Notification/Email Service: While somewhat common, it can be made advanced if you consider a system that sends billions of notifications (push notifications, emails, SMS) to users reliably. How to queue messages, handle retries, measure delivery success, and scale out the sending infrastructure are key points.
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Design Cloud Infrastructure Components: Sometimes, interviews (especially for cloud-provider roles) might ask you to design things like “Design an object storage service like Amazon S3” (handling petabytes of data, eventual consistency, versioning, and multi-tenant isolation) or “Design a container orchestration system like Kubernetes” (scheduling containers, auto-scaling, service discovery). These are extremely challenging and require understanding existing systems deeply.
Each of these advanced problems requires synthesizing multiple concepts. If one of these comes up, don’t be intimidated – try to break the problem down into smaller parts (just as we did in common questions) and apply fundamental principles (scalability, consistency, partitioning, queuing, caching, concurrency control, etc.).
Pro Tip: Interviewers are often looking for your thought process more than a perfect solution. It’s okay to clarify requirements or even say, “I’m not deeply familiar with X, but I’ll apply a similar approach using Y concept.” They want to see how you think through an unfamiliar problem using first principles.
For a more exhaustive list of advanced questions, you can refer to our 50 Advanced System Design Interview Questions, which enumerates many complex scenarios (along with brief answers).
Practicing those will expose you to a wide range of systems and ensure you’re ready for whatever comes your way.
Here’s a list of some system design interview questions that you can practice:
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Design Dropbox- [Complete Solution]
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Design e-Commerce system- [Complete Solution]
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Design FB Messenger - [Complete Solution]
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Design Instagram - [Complete Solution]
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Design Twitter - [Complete Solution]
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Design Uber - [Complete Solution]
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Design URL Shortening service - [Complete Solution]
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Design Youtube or Netflix - [Complete Solution]
FAANG System Design Interview Questions
If you are preparing for FAANG interviews and looking for company-specific system design questions, check out the following guides:
Key System Design Concepts You Must Know
Understanding fundamental system design concepts is essential for answering system design interview questions effectively.
These concepts often come up implicitly when discussing the above questions – interviewers expect you to know and mention them as needed.
Let’s cover some of the most important topics:
Scalability (Horizontal vs. Vertical Scaling)
Scalability is the ability of a system to handle increased load by making use of additional resources. There are two primary strategies: vertical scaling and horizontal scaling.
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Vertical scaling means adding more power to a single server (e.g., upgrading CPU, RAM on one machine). This can yield immediate performance gains but has limits (a single machine can only get so powerful) and might require downtime to upgrade.
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Horizontal scaling means adding more servers to distribute the load (for example, going from one server to a cluster of ten servers). This approach is more elastic and can theoretically handle unlimited growth by adding nodes, but it introduces complexity in distributed coordination.
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Vertical vs. Horizontal Scaling: The diagram illustrates that vertical scaling adds resources to one server, while horizontal scaling adds more servers to handle load. In practice, modern systems favor horizontal scaling for long-term growth, using techniques like clustering and distributed data partitions to spread load across machines.
When designing any system, discuss its scalability: Can we handle 10x more users?
Usually you’ll mention adding more servers (horizontal scaling) behind a load balancer to handle more requests.
Also consider auto-scaling (dynamically adding/removing servers based on demand) and the concept of statefulness – stateless services (like stateless web servers) are easier to scale horizontally than stateful ones (databases, which often require sharding or replication for scale).
For more on this, see our guide on Grokking Scalability in System Design.
Load Balancing
A load balancer is a component that distributes incoming network traffic or requests across multiple servers.
It ensures no single server becomes a bottleneck, thereby improving throughput, reducing response times, and increasing reliability.
In system design answers, load balancers often appear at the front of a tier of servers.
For example, you might say, “We’ll have a load balancer in front of our web server pool to distribute user requests.”
Key points to mention: load balancers can work at different layers (L4 or L7 – transport vs application layer), and common algorithms include Round Robin (each server gets requests in turn), Least Connections (send to the server with the fewest active connections), or IP Hash.
Load balancers can be hardware appliances or software services (like HAProxy, NGINX, or cloud-managed load balancers). They also perform health checks – if a server is unresponsive, the LB stops sending traffic to it.
In advanced discussions, you might mention global load balancing (across data centers) vs local (within a data center), and even DNS-based load balancing for globally distributed systems.
Bottom line: mention load balancing whenever you have multiple servers doing the same job. It’s a standard way to achieve horizontal scaling and high availability.
Caching
Caching is a technique to store frequently accessed data in a faster storage layer (like memory) so that future requests for that data can be served quicker.
Caching is crucial for improving performance and reducing load on databases or services.
In system design interviews, you should consider caching whenever a system has repeated reads of the same data.
For example, in a social network design, caching the user’s home feed or profile data in memory can reduce database hits. In a web server, caching responses or static content (images, HTML fragments) can significantly speed up responses.
There are different types of caches: client-side caches (e.g., browser cache), CDN caching (geographically distributed cache for static content), server-side in-memory caches (like Redis or Memcached for caching database query results or objects), and database caches (some databases have an internal cache).
Mention where the cache lives and what invalidation strategy is used. Invalidation (keeping cache in sync with the source of truth) is the hard part.
Common caching strategies: time-to-live (TTL) based expiration, or explicit eviction when data changes. It’s okay to mention eventual consistency here: cached data might be slightly stale, but that’s a trade-off for speed.
Example: “We can introduce a Redis cache between the application and database to cache user profiles. This will handle most read requests quickly. We’ll use a TTL of 5 minutes on cache entries to refresh data periodically.” – This shows you know how to integrate caching in the design.
CAP Theorem (Consistency, Availability, Partition Tolerance)
The CAP theorem is a fundamental principle in distributed systems that states: a distributed system cannot simultaneously guarantee Consistency, Availability, and Partition Tolerance – you must choose two of the three.
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Consistency (C): Every read receives the most recent write or an error. (All nodes see the same data at the same time.)
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Availability (A): Every request receives some response (it may not be the latest data, but the system remains operational).
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Partition Tolerance (P): The system continues to function despite network partitions (communication failures between nodes).
In any practical distributed system, network partitions can happen, so P is non-negotiable. The real trade-off is between C and A during a partition.
For example, a typical relational database prioritizes Consistency over Availability (if it can’t reach the primary node, it may error out rather than serve potentially stale data). On the other hand, something like DNS prioritizes Availability – it’s okay to return a cached result (stale) if some name servers are down, rather than failing entirely.
When you design systems, think about CAP: If you use a distributed data store, you should state whether it’s CP or AP, given the needs. “For our chat system, we prefer availability over consistency, so users can send messages even if a partition occurs (they might see slight delays in message ordering).”
That indicates an AP choice. Or “For our banking system, consistency is paramount – we rather refuse operations than allow inconsistent data,” indicating CP preference.
Keep in mind CAP theorem is a bit theoretical – many modern systems try to give as much consistency and availability as possible, but it’s a useful guideline.
If you mention terms like strong consistency vs eventual consistency, you’re already addressing CAP implicitly.
Eventual consistency (a form of A over C) means all nodes will converge to the same data given time, but they might serve stale reads in the meantime – often acceptable in systems like social feeds or caching.
Strong consistency means every read is up-to-date (but that may reduce availability if some nodes are down).
API Gateway
In a modern microservices architecture, an API Gateway is an important concept. It’s essentially a single entry point for all clients to interact with your microservices. Instead of the client calling dozens of services individually, the client talks to the gateway, which then routes requests to the appropriate service(s) on the backend.
An API Gateway can handle authentication, request routing, composition, and rate limiting.
For instance, if you have separate services for users, posts, and comments in a social network, the mobile client could make one request to the gateway for a user’s profile page. The gateway then internally calls the user service, posts service, comments service, and combines the data, so the client gets one consolidated response.
This simplifies client logic and reduces the number of round trips.
When designing systems, mention an API gateway if you are proposing a microservices approach. It shows you’re thinking about how clients will access the services.
The gateway can also do clever things like API versioning, response caching, or converting protocols (maybe the backend uses gRPC but the gateway exposes REST/HTTP to clients for compatibility).
However, an API gateway is also a potential single point of failure, so mention deploying it redundantly for high availability. Also, it adds a layer of complexity (the gateway itself must be maintained).
Some alternatives or complements include service discovery (clients find services via a registry) and load balancers per service. But for interviews, it’s safe to propose a gateway for a clean architecture if many services are involved.
Check out 18 System Design Concepts Every Engineer Must Know Before the Interview..
Microservices vs Monolithic Architecture
Today’s system design discussions often revolve around microservices. It’s important to understand what microservices are and how they compare to a monolithic architecture.
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A Monolithic architecture means the entire application is built as a single deployable unit (one codebase, one big service handling many responsibilities). It’s simpler to develop initially and deploy, but as it grows it can become unwieldy – changes are harder to make, scaling has to be done for the whole app rather than parts, and if one component crashes it could take down the whole system.
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A Microservices architecture breaks the application into many small, independently deployable services, each responsible for a specific business capability (user service, order service, payment service, etc.). These communicate with each other via APIs or messaging. Microservices allow independent scaling (you can scale out just the bottleneck service), and teams can develop/deploy services independently. They also improve fault isolation (one service going down might not crash the entire system if designed with resiliency).
However, microservices introduce complexity: you need to manage inter-service communication (latency, versioning), distributed transactions (if an operation spans multiple services), and you’ll likely need infrastructure like service discovery, API gateways, and observability (centralized logging/monitoring) to manage the ecosystem.
Testing and deploying are also more complex (lots of moving pieces).
In interviews, if you choose microservices for a design, be prepared to justify it.
A common approach: start with a monolithic design (especially if the scope is small or for an MVP) and then suggest that as the system grows, it could evolve into microservices for scalability and maintainability.
This shows a balanced view. If the question specifically hints at scale (millions of users, complex feature sets), proposing microservices and explaining the division of responsibilities is a good idea.
For instance, in the e-commerce design above, we naturally broke it into microservices (catalog, cart, order, etc.). That’s a plus in an interview answer, as long as you also address how these services will communicate reliably.
Monolith vs Microservices is often directly asked as well: “What are the pros and cons of microservices?”
Make sure you can cite a few points for each side. Monolith: simpler, less overhead, easy debugging (all in one place), but not as scalable for large teams or heavy load. Microservices: more scalable and flexible, but adds complexity and requires good DevOps practices.
Additional Concepts (Databases, Queueing, etc.)
(Beyond the list, there are many other concepts you should be comfortable with, such as SQL vs NoSQL databases, data partitioning (sharding), replication, consistency models, message queues and pub-sub, etc.
For example, knowing SQL vs NoSQL trade-offs is crucial: relational databases (SQL) are great for structured data and transactions, while NoSQL (key-value stores, document DBs, etc.) can offer better horizontal scaling and flexibility at the cost of weaker consistency or query. Or understanding asynchronous messaging – using message queues to decouple services and smooth out spikes – can significantly improve a design’s robustness.
Each concept can’t be exhaustively covered here, but remember: system design interviews are as much about these foundational concepts as they are about the high-level system.
Demonstrating knowledge of, say, how caching improves performance or how database sharding works can earn you big points with the interviewer.
Additional Resources and Guides
Preparing for system design interviews is a journey. Besides practicing questions and brushing up on concepts, leverage these resources to deepen your understanding and get practical exposure:
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DesignGurus System Design YouTube Playlist – Check out free video tutorials by Arslan Ahmad covering common system design interview questions (e.g., designing Instagram, Messenger, etc.). Watching experts walk through problems can provide new insights.
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DesignGurus Mock Interviews – Practice makes perfect! You can book system design mock interview with experienced ex-FAANG engineers through DesignGurus. This is an excellent way to get real-time feedback and improve your interview skills.
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Guides for Specific Companies: If you’re targeting a particular company, check out our interview guides:
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Google System Design Interview Guide – Learn about Google’s interview style and example questions.
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Meta/Facebook System Design Interview Guide – Insights into system design at Meta.
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Microsoft System Design Interview Guide – Focuses on what Microsoft expects, with tips and scenarios.
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System Design Courses and Books: Platforms like ByteByteGo (by Alex Xu), and open-source resources like the System Design Primer on GitHub are popular for structured learning. (DesignGurus’ Grokking the System Design Interview course is widely used to learn via real-world design examples.) Check out the best system design courses and explore the system design books for beginners.
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Practicing with Real Systems: Try analyzing the architecture of systems you use daily – how might Spotify recommend songs, or how does Netflix handle so much streaming traffic? Thinking in these terms can spark questions that you then try to answer. Write out mini-designs for them.
For a complete understanding of the process, check out the system design interview guide.
Final Words
Finally, remember to stay current.
System design trends evolve – for instance, the rise of serverless architectures or edge computing might influence interview questions in the future. Reading tech blogs or case studies (like Twitter’s timeline architecture or WhatsApp’s scaling stories) can give you up-to-date knowledge.
Start with the big picture (so the interviewer sees you have a coherent end-to-end solution), then drill into 2-3 key areas. Those key areas are usually the ones the interviewer finds most interesting or crucial for the problem.
For example, if designing YouTube, the interviewer might want you to deep-dive on how video streaming and CDN works, and not spend too much time on user authentication details. They will often guide you: if they ask a follow-up question, that’s a sign to go deeper into that topic.
Your answer should include enough detail to show you know what you’re talking about (e.g., mentioning that a database index is needed to speed up queries, or that you’d use a write-through cache for consistency in caching). However, avoid getting lost in the weeds of, say, exact SQL schema or writing pseudo-code for an algorithm – that’s usually not expected. It’s more about architecture and high-level design decisions.
FAQ: System Design Interview Questions
Q1. What are “system design interview questions” and why are they asked?
System design interview questions are open-ended prompts like “Design X system…” or conceptual questions about how large-scale systems work. Companies ask them to assess your ability to architect solutions to real-world problems. Unlike coding questions with a clear answer, system design questions evaluate your thought process: how you break down a complex problem, apply engineering principles, consider trade-offs, and communicate your ideas. They are especially common for mid-level and senior engineering roles to ensure candidates can design and build scalable, reliable systems in the organization.
Q2. How should I approach answering a system design interview question?
Use a structured approach. One common framework is:
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Clarify requirements: Ask questions to the interviewer to narrow the scope. Determine the goals of the system (functional and non-functional requirements). For example, for a “design Twitter” question, clarify if we need real-time tweets, how many users to support, etc.
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Outline high-level design: Identify the main components/services of your system and how they interact. Draw a simple diagram (if on a whiteboard or collaboratively) – e.g., client -> load balancer -> service A -> database, plus any auxiliary components like cache or queue.
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Dive deeper into each component: Discuss choices of databases (SQL vs NoSQL), how you’ll scale that component (partitioning, replication), and specific algorithms (for caching, for search ranking, etc.) relevant to the component. It’s often good to talk through the data flow for a typical use case to ensure you cover end-to-end operation.
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Address bottlenecks and trade-offs: Identify potential weaknesses in your design (Is the database a single point of failure? Do we handle sudden spikes in traffic? What if network fails?). Propose solutions or acknowledge the trade-offs (maybe we trade consistency for availability, etc.). Use this as an opportunity to bring up concepts like CAP theorem, eventual consistency, back-of-the-envelope scaling calculations (read/write QPS, storage estimates), and so on.
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Iterate or expand as needed: Based on interviewer feedback or time remaining, you might refine certain aspects or discuss how the design could evolve (e.g., start simple, then add more features or optimizations).
Throughout the answer, communicate clearly and organize your thoughts. It often helps to state assumptions (e.g., “I’ll assume 10 million daily active users to justify some scaling choices.”). Also, prioritizing what’s most important for the given problem is key – if it’s a chat app, focus on message delivery and storage; if it’s a heavy read system like Twitter, focus on caching and fan-out strategy.
Q3. What are the most common system design interview questions?
Some of the most commonly asked system design questions include:
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Designing social networks or feed-based systems (Twitter, Facebook, Instagram).
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Designing a chat or messaging system (WhatsApp, Messenger).
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Designing a URL shortener (TinyURL).
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Designing a file storage service (Dropbox/Google Drive).
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Designing a video streaming service (Netflix/YouTube).
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Designing an e-commerce platform (Amazon).
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Designing a search engine or autocomplete feature.
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Designing a ride-sharing system (Uber).
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Designing a rate limiter for an API.
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Designing a notification or email service.
These questions (and variants of them) appear frequently because they cover a wide range of fundamental challenges (scalability, consistency, different data models, etc.). Our guide above has covered many of these in detail. Additionally, companies often ask questions relevant to their domain – for example, a fintech might ask about designing a payment system, while a social media company might focus on feed or messaging systems. It’s a good idea to review the specific common questions at the company you’re interviewing for (if available) – we linked some company-specific guides in the resources section.
Q4. How can I prepare for system design interview questions effectively?
Preparation should be two-pronged: concepts and practice. First, ensure you have a solid grasp of system design fundamentals – study the key concepts like those we listed (caching, load balancing, databases, etc.), and understand modern architectural patterns (client-server, peer-to-peer, microservices, event-driven design, etc.). Resources like the 18 System Design Concepts blog and technology-specific tutorials (for example, how does Kafka work, what is NoSQL, etc.) are very helpful.
Next, practice designing systems. Use the common questions list and practice by yourself: take one question at a time and sketch out a design within, say, 30-45 minutes. Then compare with reference solutions (from blogs, books, or our DesignGurus course) to see what you missed or how others approach it. Importantly, practice verbally explaining your design as if you were in an interview – this helps build the ability to think and talk at the same time, and to organize your answer coherently. If possible, do mock interviews (with a friend or through platforms like our DesignGurus mock interviews). They can expose you to the pressure of thinking on your feet and give feedback on areas to improve.
Additionally, learn from real systems: read engineering blog posts from big tech companies. Many have published articles on how they designed a particular system (e.g., how Pinterest handles caching, how Netflix designs for reliability). These can give insight into real-world architectures and inspire points to mention in your answers. And don’t neglect the basics – sometimes questions might ask conceptual things like CAP theorem or differences between technologies, so be ready for those with crisp answers.
Finally, during preparation, write down and review the important trade-offs for each design you practice. For instance, what are three ways to scale a database? When would you choose one caching strategy over another? Having these in mind will make you more confident in the interview, because system design questions often revolve around discussing such trade-offs.
Q5. How detailed should my system design interview answers be?
You should aim for a high-level architecture with selective deep dives into critical parts of the system. Remember, you typically have around 30-45 minutes for a system design question in an interview. It’s impossible to cover every tiny detail, so part of the skill is demonstrating prioritization – covering the most important aspects in depth, rather than everything superficially.
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