Top Concurrency and Multithreading Considerations for System Design Interviews
Concurrency and multithreading are fundamental concepts in modern software systems. Concurrency means a system can handle multiple tasks at overlapping times (even if not literally at the same instant) – it's about dealing with lots of things at once.
Multithreading is one way to achieve concurrency, by running multiple threads (independent sequences of execution) within a single program simultaneously or interleaved.
In simpler terms, multithreading lets a program do multiple things "at the same time" (for example, a web browser loading images on one thread while rendering text on another).
These concepts are especially important in system design interviews because real-world systems (web servers, databases, etc.) must serve many users and perform many operations concurrently.
Demonstrating an understanding of concurrency ensures you can design systems that are efficient (making full use of CPU cores) and correct (avoiding bugs from interactions between tasks).
In a system design interview, you'll often be asked how your design handles multiple events or requests at once. Knowing the basics of threads, processes, and synchronization will help you explain how to scale your design and avoid common pitfalls like race conditions or deadlocks.
This blog will break down key concurrency and multithreading principles, and highlight best practices and common pitfalls to prepare you for your next interview.
Fundamentals of Concurrency and Multithreading
Concurrency vs. Parallelism: Concurrency is often confused with parallelism. Concurrency is about structure – handling lots of tasks at once (through interleaving or context switching), while parallelism is about execution – doing lots of tasks at the same exact time (simultaneously on multiple CPUs/cores). An application can be concurrent but not necessarily parallel (e.g., multitasking on a single-core processor by switching between tasks), or parallel (running on multiple cores) which is one way to achieve concurrency. In short, concurrency deals with managing multiple things in progress, and parallelism is a subset of concurrency where tasks actually run at the same time.
Processes vs. Threads: A process is an independent program instance with its own memory space, while a thread is a lightweight unit of execution that runs within a process. All threads in a process share the same memory (heap) and resources of that process, whereas processes are isolated and have separate memory. This means threads can communicate and share data more easily (since they share address space), but they must be careful to synchronize access to that shared data. Processes, on the other hand, are safer in that one process crashing typically won't crash another, but communicating between processes is more expensive (since it may involve inter-process communication mechanisms). In summary, processes have higher overhead (time and memory for context switching and isolation) while threads are lower overhead and faster to create, but with added complexity of thread safety. Modern systems (and interview designs) often use multi-threading to handle concurrency within a single service, and multi-processing or distributed processes to scale across machines or CPU cores.
When to use Multithreading vs. Multiprocessing: The choice depends on the task and environment:
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Use multithreading when you need to perform multiple tasks within the same application simultaneously and those tasks share data or resources. For example, a web server might use multiple threads to handle many incoming requests concurrently within one process. Threads are ideal if tasks are I/O-bound (spending time waiting for input/output) or need to frequently share in-memory data (since sharing is easy via common memory). Be mindful that in some languages (e.g., Python with the GIL) threads can't run in parallel on multiple cores for CPU-bound work, but they can still help with I/O concurrency.
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Use multiprocessing (multiple processes) when tasks are CPU-bound and can benefit from true parallelism on multiple cores, or when you want strong isolation between tasks. Separate processes don't share memory by default, which avoids many synchronization issues (each process runs independently) but at the cost of communication overhead. Many system designs use multiple processes (or even microservices) to isolate failures – for example, Google Chrome runs each tab as a separate process to avoid one tab crashing the whole browser. In an interview, you might say: for compute-intensive tasks, spinning up multiple processes (or containers) can leverage multiple CPU cores, while for tasks that are mostly waiting (like handling web requests), threading or async I/O is more efficient.
Key Considerations for Concurrency in System Design
When designing concurrent systems, several key considerations and challenges arise:
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Thread Safety & Race Conditions: Thread safety means that shared data is accessed or modified in a way that prevents corruption or inconsistent results when multiple threads run in parallel. A common thread-safety issue is a race condition, which occurs when two or more threads access shared data at the same time and the final outcome depends on the timing of their execution. For example, if two threads try to increment a counter simultaneously without proper locking, one update might be lost because each thread races to read-modify-write the variable. The result can be incorrect because the operations interleaved in an unexpected way. To avoid race conditions, you must protect shared resources (using locks or other synchronization) or use atomic operations. Thread-safe code is designed to avoid these issues – for instance, by making operations atomic or using synchronization primitives. In system design, always think about which parts of your system might be accessed concurrently and ensure those parts are thread-safe. If an interviewer asks "Is your design thread-safe?", they want to know how you prevent race conditions in critical sections of your system.
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Deadlocks: A deadlock is a situation where two or more threads are waiting on each other indefinitely, each holding a resource the other needs, and thus none can proceed. For example, Thread A locks Resource X and then waits for Resource Y, while Thread B locks Resource Y and waits for X – now each thread waits forever for the other to release a resource. Deadlocks can be deadly in system design because they halt progress entirely. To prevent deadlocks, you can adopt strategies like: always acquiring multiple locks in a fixed global order (avoiding circular wait), using timeouts or try-locks (so a thread will back off instead of waiting forever), or minimizing the use of multiple locks. Another issue related to deadlock is livelock (where threads are active but continually give way to each other without making progress) and resource starvation (where one thread never gets the resource it needs). In an interview, if your design uses locking, mention how you mitigate deadlocks (e.g. "We'll use a consistent locking order to prevent deadlocks").
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Consistency and ACID Properties: When multiple operations happen concurrently, keeping data consistent is crucial. In the context of databases and transactions, this is where ACID comes in – Atomicity, Consistency, Isolation, Durability are properties that ensure reliable transactions. In simple terms: Atomicity means each transaction is all-or-nothing (either fully done or not done at all), Consistency means a transaction brings the system from one valid state to another (maintaining invariants), Isolation means transactions occurring at the same time don't interfere with each other, and Durability means once a transaction is committed, it won't be lost (it survives crashes). In concurrent system design, even if you're not talking about a database, you should aim for atomicity and consistency in operations on shared data. For example, if you are designing an order processing system, you might say: "I will use transactions or locking so that inventory decrement and order recording happen atomically – ensuring data consistency." Isolation is often achieved via locks or other concurrency control (so one operation doesn't see partial results of another), and durability is more about storage reliability. Interviewers may not expect you to recite ACID, but understanding that concurrent operations need mechanisms to remain correct (like using transactions in a database) is key. If designing a database or a similar system, mention how you ensure these properties (e.g., using a transactional system or external service that provides ACID guarantees).
Best Practices for Multithreading in Scalable Systems
Designing a scalable, concurrent system requires using the right tools and patterns. Here are some best practices:
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Use Locks/Mutexes Wisely: Locks (or mutexes – mutual exclusion objects) are the simplest way to make code thread-safe by allowing only one thread into a critical section at a time. Use locks to protect shared data and prevent race conditions. However, be mindful of what and how long you lock. Keep critical sections as short as possible – lock only around the minimum code that needs synchronization – to reduce contention. For example, if multiple threads add to a shared list, lock just during the add operation, not for the entire task. Also, avoid locking on too large a scope (coarse-grained locking) as it can become a bottleneck (threads spend too much time waiting, reducing concurrency). Always release locks in a
finally
block or equivalent to avoid leaving a resource locked if an error occurs. If multiple locks are needed, establish an order (e.g., always lock Resource A then B, never B then A) to prevent deadlocks. -
Leverage Semaphores for Limited Resources: A semaphore is a synchronization primitive that allows a certain number of threads to access a resource at the same time. For example, a semaphore initialized to 3 could allow up to 3 threads to access a pool of 3 connections concurrently, blocking any extra threads until one of the 3 finishes. Binary semaphores (count 1) are essentially locks. Counting semaphores are useful for throttling – limiting concurrent accesses to a resource. Use them when you have limited resources (database connections, threads in a pool, etc.) to avoid overwhelming that resource. Like locks, you must handle semaphores carefully to avoid deadlocks (e.g., always release what you acquire).
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Use Thread Pools: Creating a new thread for each task can be expensive. A thread pool keeps a number of pre-created threads ready to execute tasks, which can be reused for multiple jobs. This reuses threads to avoid the overhead of constantly creating and destroying threads. For example, a web server might have a pool of 50 threads to handle requests. When a request comes in, it's handed to an existing thread from the pool rather than spawning a new thread (which would consume time and memory). Advantages of thread pools: lower latency (no thread creation delay), controlled concurrency (you won't spawn more threads than the pool size, which protects the system from having hundreds of threads if load spikes), and better resource utilization. Always choose an appropriate pool size – too few threads underutilize the CPU, too many can cause context-switch overhead. In an interview, if your design involves many concurrent tasks, mentioning a thread pool (or worker pool) is a plus: e.g., "We'll use a pool of worker threads to handle jobs, which helps reuse threads and limit thread creation overhead."
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Prefer Asynchronous Processing and Event-Driven Architecture for I/O-heavy Systems: Not all concurrency needs multithreading. Many modern architectures use asynchronous I/O and event loops to handle large numbers of concurrent operations with a single (or few) threads. In an event-driven model (like Node.js or Nginx), a single thread can handle thousands of concurrent connections by non-blocking operations – it initiates an I/O operation and moves on to handle other events, and uses callbacks or events to finish the I/O when data is ready. This avoids the overhead of many threads and context switches. For instance, Nginx is event-based, using an asynchronous event-loop instead of one thread per connection. This means it can handle many simultaneous connections with very high efficiency, as it doesn't create a new thread for each client. The code is structured around events (on data received, on socket ready, etc.) rather than linear threads. When to use async/event-driven: If your system will have a high number of concurrent tasks that spend time waiting (like waiting for network or disk), an event-driven approach can be more scalable than spawning huge numbers of threads. In system design interviews, if you propose an event-driven approach, explain that it avoids thread context switching overhead and can use resources more efficiently. However, be aware that writing async code can be complex, and not every problem fits an event model (CPU-bound tasks won't benefit from a single-thread event loop).
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Minimize Shared State (Immutability and Message Passing): One way to avoid many concurrency issues is to design your system to share less data between threads. If threads mostly operate on their own data or immutable data (data that doesn't change), you reduce the need for locks. In some designs, threads (or services) communicate by message passing (like sending a message to a queue) rather than sharing memory. This approach, used in actor models and many distributed systems, can eliminate race conditions by design – if no two threads ever access the same memory, you don't need mutexes. As a trade-off, you introduce latency and complexity in communication. A classic example is using a message queue between components: each worker takes messages and processes them, so they don't step on each other's toes in memory . We'll discuss message queues more below.
Comparison Table: Concurrency Handling Strategies
There are multiple strategies to handle concurrency. Here's a quick comparison of some common approaches:
Strategy | How It Works | Pros | Cons |
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Mutex (Lock) | Mutual exclusion lock; only one thread can hold it at a time, forcing serialized access to a section of code or resource. | Simple concept, ensures exclusive access (thread-safe critical sections). | Can cause waiting/blocking; risk of deadlocks if misused (especially with multiple locks); can become a bottleneck if held too long. |
Semaphore | A counter-based lock allowing up to N threads to access a resource concurrently. Threads acquire (decrement) before entering and release (increment) after. | Allows limited parallelism (e.g., control throughput to a resource); useful for managing pools (database connections, etc.). | More complex to program than mutex (needs correct acquire/release logic); if mis-counted can lead to resource leaks or deadlock; still involves blocking when limit is reached. |
Lock-free (Atomic) | Lock-free programming uses atomic operations (like CAS – Compare-And-Swap) instead of locks to manage shared data ([Lock-free programming | [Lab] Lock Free Programming Lab](https://eric-lo.gitbook.io/lock-free-programming/lock-free-programming#:~:text=Lock,time%2C%20and%20it%20guarantees%20progress)). Threads retry operations until they succeed, but never hold a lock. | Avoids traditional locking overhead and avoids deadlocks; can greatly improve performance on multi-core systems for certain data structures (no context switch on lock wait) ([Lock-free programming |
Message Queue | Threads or processes communicate by sending messages to a queue (shared buffer) instead of sharing memory. A consumer thread reads and handles messages one by one. No direct shared mutable data between producers and consumers. | Naturally thread-safe communication (no shared variables, so avoids race conditions by design) ; decouples components (producer and consumer can run at different rates); easy to scale consumers horizontally. | Adds complexity and latency (messages must be serialized, sent, and received); ordering of processing is linear per queue (one consumer processes one message at a time, which could become a bottleneck unless you have multiple queues or partitioning); still needs careful handling to avoid queue overload. |
Note: In practice, these strategies can be combined. For example, a message queue might be protected by a mutex internally, or a lock-free data structure might be used inside a messaging system. Choose the strategy that best fits the problem: simple locking for small critical sections, semaphores for rate-limiting or managing identical resources, lock-free for high-performance needs (if you have the expertise to implement or a library), and message queues for dividing work across threads or services with minimal shared state.
Recommended Course
Real-World Examples of Concurrency in System Design
Understanding how real systems tackle concurrency can solidify these concepts:
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Databases: High-performance databases are fundamentally concurrent systems, as they handle many queries and transactions at once. They use a variety of techniques to maintain consistency. Traditional relational databases often use locks (e.g., row-level or table-level locks) to ensure two transactions don't conflict on the same data, combined with strict two-phase locking or other protocols to avoid issues. Many databases implement isolation levels to balance performance with correctness. Others use MVCC (Multi-Version Concurrency Control), which is a lock-free technique where readers get a snapshot of the data and writers create new versions of records rather than blocking readers. This allows multiple transactions to proceed without interfering – for example, PostgreSQL uses MVCC so that readers don’t block writers and vice versa, improving throughput. All these mechanisms ensure the ACID properties are met even under high concurrency. In a system design interview, if your design includes a database like MySQL or PostgreSQL, you could mention: "The database will handle consistency using transactions (ACID), perhaps using row-level locks or MVCC under the hood to allow concurrent access while maintaining consistency."
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Web Servers: Web servers must handle many client connections at the same time. There are two common models:
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Thread/Process-based: For instance, Apache HTTP Server can be configured to use a thread-per-request or process-per-request model (a fixed pool of worker processes or threads). Each incoming request is handled by one thread in the pool, which allows true parallel handling on a multi-core machine. This is a straightforward model – isolated execution of each request – but can consume a lot of memory if there are thousands of threads. Thread pools (as mentioned) help by capping the number of threads and queueing excess requests.
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Event-driven (async) model: Servers like Nginx and frameworks like Node.js use an event loop. Nginx, for example, runs with a few worker processes, each using an event loop to handle many connections asynchronously. When a request comes in, Nginx registers a callback and continues handling other connections until it can read or write on that socket (it doesn't block a thread waiting). This allows handling of tens of thousands of connections with only a handful of threads. The trade-off is that the application code must be non-blocking.
In system design interviews, you might be asked how your web service handles 10k clients. You could answer: "We could use an event-driven server (like using Node.js or Nginx style) to handle I/O-bound connections efficiently without needing 10k threads. If each request involves minimal CPU work, this is very scalable.
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Alternatively, we could use a pool of threads (say 100 threads) to handle requests concurrently, which on an 8-core machine can run truly in parallel up to 8 at a time, while others wait or do I/O."
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Messaging Systems and Queues: Systems like RabbitMQ, Kafka, or AWS SQS are built to handle concurrency via message passing. For example, in RabbitMQ, producers publish messages to a queue, and one or many consumer threads or processes pull from the queue. The queue mechanism itself ensures that each message is delivered to a consumer at most once, and typically one consumer will process a given message, which avoids two consumers accidentally doing the same work. This is a form of concurrency control – work is distributed and load can be balanced, but each unit of work is handled in isolation by one thread. Additionally, these systems often have to manage their own concurrency internally (e.g., Kafka partitions allow parallel consumption, each partition is processed in order).
Example – High-Throughput Order Processing: Imagine an e-commerce system where thousands of orders are placed per second. How to handle all these concurrently? A common design is:
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Queue the work: Each order request is placed onto a message queue (or log, like Kafka).
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Worker consumers: A fleet of order processing workers (could be threads in a single service or separate services) pull orders from the queue and process them (reserve inventory, charge credit card, etc.). By using a queue, you naturally buffer bursts of orders and distribute the load. Multiple workers can process in parallel, but any given order is handled by one worker.
This design ensures that even if 1000 orders come in at once, the system will queue them and workers will handle a few at a time without stepping on each other. It also decouples the front-end request handling from the back-end processing (improving resilience).
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Crucially, when a worker goes to reserve inventory in the database, it would do so in a transaction or with a locking mechanism to ensure no two workers sell the last item simultaneously. For instance, two customers buying the last unit of a product at the same time could be a race – by funneling through the queue and then using a DB transaction (with an inventory check), you ensure only one succeeds and the other might get a sold-out response. (In fact, using a queue effectively serializes those two requests so they won't hit the DB at exactly the same time, preventing a race condition). This example shows combining strategies: message queues for high-level concurrency management, and transactional locks for data consistency.
Another real-world example is a payment system: multiple transactions come in, each is put in a queue, and a fixed number of workers pull and execute them.
If one transaction fails or needs a retry, it can be handled without affecting others, and no two threads try to update the same user's balance at once if the system is designed properly.
Common Mistakes to Avoid in Concurrency Design
Even experienced engineers can stumble with concurrency. Here are some common mistakes (and how to avoid them):
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Overusing Locks (Too Much Serialization): While locks are necessary to avoid races, using a lock around large sections of code or a whole subsystem can reduce your system to effectively single-threaded performance. For example, using a single global lock for all user requests in a web app would make only one request run at a time! Over-locking can become a bottleneck and hurt scalability (Anticipating common pitfalls in concurrency-based interview problems). The mistake is not splitting the work into finer-grained locks or using more advanced techniques. Avoidance: lock only what needs locking, and consider read-write locks or lock-free structures if reads greatly outnumber writes. Always ask, "Can this be done without holding the lock for so long?"
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Ignoring Race Conditions: It's easy to forget that two threads might interleave in the worst possible way. A classic mistake is the "check-then-act" without synchronization: e.g.,
if (balance >= amount) { balance -= amount; }
done by two threads concurrently can both pass the check and each deduct money – resulting in a negative balance. Ignoring these possibilities leads to bugs that are hard to find (they might only happen under heavy load). Avoidance: Assume that any shared variable can be changed by another thread at any time unless you explicitly prevent it. Use proper locking or atomic operations for any read-modify-write sequence on shared data. When designing, identify the shared resources and ensure you have a plan (like "this piece will be protected by a mutex" or "we will use an atomic counter here"). -
Poorly Implemented Thread Synchronization: This refers to using the wrong mechanism or incorrect use of a correct mechanism. Examples include forgetting to unlock a mutex in all code paths (leading to deadlocks), using thread-unsafe APIs in concurrent contexts, or incorrect use of condition variables (e.g., not using a loop around
wait()
leading to missed signals). Another example is not joining or managing threads properly – spawning threads and not handling their completion, which can lead to resource leaks or orphan threads still running. Avoidance: Follow best practices for each primitive (e.g., always pair lock/unlock in try/finally, use while loops for condition waits). Keep synchronization simple; if you find it getting too complex (lots of locks and conditions), consider redesigning to reduce dependency between threads or use higher-level concurrency libraries. -
Deadlock and Livelock Scenarios: We already discussed deadlocks, but a common mistake is assuming "it won't happen" without proof. If your design has multiple locks, it's easy to accidentally introduce a circular wait. Similarly, livelock (threads constantly relinquishing resources to each other but making no progress) can occur with overly polite locking or retry loops. Avoidance: Design lock ordering (and document it) if multiple locks are present. Test with scenarios where threads deliberately interleave in worst-case orders. Use tools or techniques (like lock detectors or timeouts) if possible. In interviews, if your design has potential for deadlock, acknowledge it and mention how to prevent it.
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Lack of Scalability Consideration: Another mistake is designing concurrency that doesn't scale well. For instance, using a single thread to consume a queue that can receive 1000 messages per second – that thread may become a bottleneck. Or creating a new thread for every request (which might overwhelm the system at scale). Avoidance: Think about the volume of tasks: if it increases 10x, will your approach still work? Maybe you'll need multiple queues or partitions (so multiple consumers can work in parallel) or a thread pool to cap and reuse threads. In interviews, showing that you considered scale ("if traffic grows, we can add more consumer threads or instances, and partition the work so no single lock is hot") will score points.
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Not Testing Concurrency Thoroughly: Bugs in concurrent systems often only appear under high load or specific timing. A mistake (in real projects) is not writing tests or doing simulations for those conditions. Obviously in an interview you can't test, but you can mentally simulate or use examples to check your design.
Final Thoughts & Key Takeaways
Designing concurrent systems is challenging, but by understanding the core principles and patterns, you can avoid common pitfalls.
Key takeaways:
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Understand the Tools: Know the difference between threads and processes, and when to use each. Remember that concurrency is not always parallel (but parallelism can improve throughput if you have multi-core hardware).
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Prioritize Correctness: Always ensure thread safety by avoiding race conditions. Use locks, atomic operations, or isolated message passing to protect shared state. Never assume "this race condition is too rare" – in a busy system it will happen.
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Aim for Simplicity: The simpler the concurrency model, the better. If possible, minimize sharing, which minimizes the synchronization needed. Consider higher-level abstractions (thread pools, task queues, actor models) to manage complexity.
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Avoid Deadlocks: Be deliberate in how you acquire multiple resources. Consider deadlock prevention techniques in your design.
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Think Scale: How will your design behave with 1 thread vs 100 threads? With 10 users vs 10,000 users? Ensure your locking or threading strategy will scale (e.g., avoid one giant lock, avoid creating unbounded threads).
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Use Best Practices: e.g., use thread pools, use proven libraries for concurrency (re-inventing low-level concurrency is error-prone).
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Real-world analogies and examples help in interviews: You can mention known systems (like "This is similar to how Nginx handles connections" or "We'll use a work queue like many consumer systems do") to show you're aware of industry practices.
Finally, the only way to get comfortable with concurrency is practice. It's highly recommended to practice concurrency-related interview questions and even write small multithreaded programs to see these issues first-hand.
Consider doing mock system design interviews focusing on concurrency scenarios (like designing a thread-safe cache or a job scheduler). By applying these concepts in practice, you'll solidify your understanding.
Concurrency and multithreading are big topics, but as a beginner, focus on the main ideas: make your operations atomic or protected, be mindful of how threads interact, and choose the right concurrency pattern for the job.
In your system design interviews, a solid discussion of these points will show the interviewer that you can design systems that are not only scalable and efficient, but also correct and robust under concurrent use.
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