818. Race Car - Detailed Explanation

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Problem Statement

Description:
You start at position 0 with a speed of +1 on an infinite number line. You have two available commands:

  • Accelerate ("A"):

    • Position becomes: position += speed
    • Speed becomes: speed *= 2
  • Reverse ("R"):

    • If the current speed is positive, set speed to -1.
    • If the current speed is negative, set speed to +1.
    • Position does not change.

Given a target position (a positive integer), your goal is to reach exactly that position using the minimum number of commands.

Examples:

  • Example 1:

    • Input: target = 3
    • Output: 2
    • Explanation:
      One optimal sequence is:
      • Command 1: "A" → position = 0 + 1 = 1, speed = 2
      • Command 2: "A" → position = 1 + 2 = 3, speed = 4
  • Example 2:

    • Input: target = 6
    • Output: 5
    • Explanation:
      One optimal sequence is:
      • "A": position = 1, speed = 2
      • "A": position = 3, speed = 4
      • "R": reverse to speed = -1 (position remains 3)
      • "A": position = 3 + (-1) = 2, speed = -2
      • "A": position = 2 + (-2) = 0, speed = -4
        (Note: This is one sequence; there exists a better sequence that reaches 6 in 5 moves. The key idea is that sometimes overshooting and then reversing is optimal.)
  • Example 3:

    • Input: target = 4
    • Output: 5
    • Explanation:
      The optimal sequence might involve overshooting past 4 and then using reversals to come back, resulting in a minimum command count of 5.

Constraints:

  • 1 <= target <= 10^4 (The target is a positive integer.)

2. Hints Before You Start

  • Hint 1: Think about the effect of repeatedly accelerating. After ( m ) consecutive "A" commands, your position becomes ( 2^m - 1 ). Use this to decide when you overshoot the target.
  • Hint 2: Consider that sometimes it is optimal to overshoot the target and then reverse, while other times it may be better to reverse before overshooting. Tracking the last few moves with a recursive or dynamic programming approach is key.

Approaches

Idea:

  • Model each state as a pair ((\text{position}, \text{speed})).
  • Use Breadth-First Search (BFS) to simulate all possible sequences of commands.
  • Stop when you reach the target position.

Drawbacks:

  • The number of states grows quickly. Although BFS guarantees the shortest sequence, it is too slow when the target is large.

Optimal Approach (Dynamic Programming with Recurrence)

Idea:

  • Let ( dp[t] ) represent the minimum number of commands needed to reach position ( t ).
  • For a given target ( t ), determine the minimum number ( m ) of consecutive accelerations such that ( 2^m - 1 \geq t ).
  • Case 1: If ( t = 2^m - 1 ), then the answer is simply ( m ) (because you can reach ( t ) by accelerating ( m ) times).
  • Case 2: Otherwise, you have two choices:
    1. Overshoot and Reverse:
      Accelerate ( m ) times to reach ( 2^m - 1 ) (which is greater than ( t )), then reverse, and solve the subproblem for the remaining distance:
      [ dp[t] = m + 1 + dp[(2^m - 1) - t] ]
    2. Reverse Before Overshooting:
      Instead of ( m ) accelerations, try accelerating for ( m - 1 ) steps and then make a reverse. After reversing, you can perform a series of ( j ) accelerations in the opposite direction (where ( 0 \leq j < m - 1 )). This gives another candidate sequence: [ dp[t] = \min_{0 \leq j < m-1} \{ (m - 1) + 1 + j + 1 + dp[t - (2^{m-1} - 2^j)] \} ] Here, ( (m - 1) ) is the number of “A” commands to get close to ( t ), the first "R" reverses the car, then ( j ) “A” commands in reverse, another "R" to face the target again, and finally solve the remaining distance.
  • Use recursion with memoization (or bottom-up DP) to compute ( dp[t] ) for every ( t ) up to the target.

Visual Example (Simplified Concept):

Suppose ( t = 4 ):

  • Find ( m ) such that ( 2^m - 1 \geq 4 ). Here, ( m = 3 ) because ( 2^3 - 1 = 7 ).
  • Since ( 7 \neq 4 ), try:
    • Overshoot Case:
      Use 3 "A" commands (reaching 7), then "R", then solve for ( 7 - 4 = 3 ).

    • Reverse Before Overshoot:
      Try accelerating for ( m-1 = 2 ) commands (position ( 3 )), then "R".
      Now try different values of ( j ) for reversing commands and then solve for the remaining distance.

The recurrence chooses the option with the minimum total commands.

Complexity Analysis:

  • Time Complexity: Although the recurrence appears complex, the overlapping subproblems and memoization lead to an efficient solution for ( t ) up to ( 10^4 ).
  • Space Complexity: O(t) for the memoization table.

Code Implementations

Python Code (Optimal DP Approach)

Python3
Python3

. . . .

Java Code (Optimal DP Approach)

Java
Java

. . . .

Step-by-Step Walkthrough

Let’s walk through a simplified example (conceptually):

  1. Determine m:
    For a target ( t ), find the smallest ( m ) such that ( 2^m - 1 \geq t ).

  2. Case Analysis:

    • If ( 2^m - 1 == t ), then the answer is ( m ).

    • Otherwise, consider overshooting:

      • Use ( m ) "A" commands to go past ( t ) (position becomes ( 2^m - 1 )).
      • Then reverse ("R") and solve for the overshoot ( (2^m - 1 - t) ).
    • Also, consider reversing before the overshoot:

      • Use ( m-1 ) "A" commands to reach ( 2^{m-1} - 1 ).
      • Reverse ("R") and then apply ( j ) "A" commands in the opposite direction (for various ( j )), then reverse again, and solve the remaining distance.
  3. Memoization:
    Save computed values for each sub-target to avoid recomputation.

  4. Combine Options:
    Choose the option with the minimum command count.

Common Mistakes

  • Incorrectly Determining m:
    Failing to compute the minimum number of accelerations ( m ) such that ( 2^m - 1 \geq t ) can lead to an incorrect recurrence.

  • Overlooking Reverse Cases:
    Not considering the option of reversing before overshooting may lead to a suboptimal solution.

  • Improper Memoization:
    Not caching the results for subproblems can result in exponential running time.

  • Off-by-One Errors:
    Be careful with the indices and arithmetic when calculating distances covered by a sequence of "A" commands.

Edge Cases and Alternative Variations

Edge Cases:

  • Target is 0:
    No commands are needed.

  • Target exactly equals ( 2^m - 1 ):
    This is the ideal case where the solution is exactly ( m ) commands.

  • Small Targets:
    Targets such as 1 or 2 can be solved by directly simulating the minimal commands.

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