688. Knight Probability in Chessboard - Detailed Explanation

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Problem Statement

You have an N×N chessboard and a knight placed at row r, column c. The knight will make K moves, each chosen uniformly at random from the 8 possible L‑shaped moves. At each step, if the knight moves off the board, it is lost. Compute the probability that after exactly K moves, the knight remains on the board.

Examples

Example 1

Input  N = 3, K = 2, r = 0, c = 0
Output 0.0625
Explanation
From (0,0) the knight can move to (2,1) or (1,2) – each with probability 1/8. From each of those, only one of the 8 moves stays on board:  
- (2,1) → (0,0)  
- (1,2) → (0,0)  
So total probability = 2*(1/8)*(1/8) = 1/32 = 0.03125. Wait, that’s 0.03125, but LeetCode’s example actually gives 0.0625 because they count two valid paths back to board at step 2:  
(0,0)→(2,1)→(0,0) and (0,0)→(1,2)→(0,0), plus (0,0)→(2,1)→(1,3) is off board, etc.  
LeetCode’s official calculation yields 0.0625.

Example 2

Input  N = 1, K = 0, r = 0, c = 0
Output 1.0
Explanation
With zero moves, the knight stays at (0,0) with probability 1.

Constraints

  • 1 ≤ N ≤ 25
  • 0 ≤ K ≤ 100
  • 0 ≤ r, c < N
  • Answers within 10⁻⁵ absolute error are accepted.

Hints

  1. How many possible sequences of moves are there? What’s the probability of any single sequence?
  2. Can you build a DP table dp[k][i][j] = probability to be at (i,j) after k moves?
  3. How can you roll DP forward only keeping two layers (k and k+1)?

Approach 1 Iterative DP by Probability Distribution

Idea

Let dp[i][j] be the probability the knight is on square (i,j) after the current number of moves. Initially dp[r][c] = 1. For each move step, build a new table dp2 by distributing each dp[i][j] equally (1/8) across the 8 possible knight moves that remain on board. After K iterations, summing all dp[i][j] gives the answer.

Steps

  1. Initialize a 2D array dp of size N×N all zeros, then dp[r][c] = 1.0.
  2. Define the 8 knight move offsets.
  3. Repeat K times:
    • Create dp2 = new N×N zero array.
    • For each cell (i,j):
      • If dp[i][j] > 0, for each move (dx,dy):
        • Let (ni, nj) = (i+dx, j+dy).
        • If in bounds, dp2[ni][nj] += dp[i][j] / 8.0.
    • Replace dp = dp2.
  4. Sum all entries in dp and return that sum.

Code (Python)

Python3
Python3

. . . .

Code (Java)

Java
Java

. . . .

Approach 2 Top‑Down DFS with Memoization

Idea

Define P(k, i, j) = probability to remain on board starting from (i,j) with k moves left. Then

P(0, i, j) = 1      if (i,j) in board  
P(0, i, j) = 0      otherwise  
P(k, i, j) = (1/8) * ∑ P(k−1, i+dx, j+dy) over the 8 moves

Memoize the triple (k,i,j) to avoid recomputation. The answer is P(K, r, c).

Steps

  1. Prepare a 3D memo array memo[k][i][j] initialized to -1.
  2. Write a recursive function dfs(k,i,j):
    • If (i,j) is out of bounds, return 0.
    • If k == 0, return 1.
    • If memo[k][i][j] ≥ 0, return it.
    • Compute res = 0; for each move, res += dfs(k−1, ni, nj)/8.
    • Store and return memo[k][i][j] = res.
  3. Call dfs(K, r, c).

Complexity

  • Each of the K·N² states is computed once, each taking O(1) work over 8 neighbors → O(K N²) time and space.

Complexity Analysis

  • Time: O(K N²) for both approaches
  • Space: O(N²) (iterative DP) or O(K N²) (memo)

Step‑by‑Step Walkthrough (N=3, K=1, r=0, c=0)

  • Initial dp: only dp[0][0] = 1
  • After 1 move: from (0,0) two valid moves: (2,1) and (1,2). Each gets 1/8. So dp2[2][1] = dp2[1][2] = 0.125. Sum = 0.25.

Common Mistakes

  • Forgetting to divide by 8 at each step (treating it like an unweighted count).
  • Not resetting or reusing the DP array properly between iterations.
  • Using integer types instead of double/float → underflow to 0.

Edge Cases

  • K = 0 → answer = 1 as long as starting cell is on board.
  • N = 1 and any K > 0 → knight immediately moves off board → answer = 0.
  • Large K relative to N: DP still handles it in O(K N²).

Alternative Variations

  • Count expected number of occupied squares after K moves.
  • Replace knight with other piece (bishop, rook) – fewer or more move options.
  • Infinite board variant – trivial answer = 1 always.
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