2702. Minimum Operations to Make Numbers Non-positive - Detailed Explanation

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Problem Statement

Given a 0-indexed array of positive integers nums and two positive integers x and y (with y < x), you can perform the following operation on the array: choose an index i and decrease nums[i] by x while decreasing every other element (all indices except i) by y. Your goal is to make all the numbers in nums non-positive (i.e. ≤ 0) using the minimum number of such operations. You need to return this minimum number of operations.

  • Constraints:

    • 1 <= nums.length <= 100,000
    • 1 <= nums[i] <= 10^9 (initial values are positive)
    • 1 <= y < x <= 10^9 (note: y is strictly less than x)
  • Example 1:

    • Input: nums = [3, 4, 1, 7, 6], x = 4, y = 2
    • Output: 3
    • Explanation: One optimal sequence of operations is:
      1. Choose index 3 (value 7). Subtract x=4 from nums[3] and y=2 from all other indices.
        Array becomes [1, 2, -1, 3, 4].
      2. Choose index 3 again (now value 3). Subtract 4 from it and 2 from others.
        Array becomes [-1, 0, -3, -1, 2].
      3. Choose index 4 (value 2). Subtract 4 from it and 2 from others.
        Array becomes [-3, -2, -5, -3, -2].
        Now all numbers are ≤ 0 (non-positive). The minimum operations required is 3.
  • Example 2:

    • Input: nums = [1, 2, 1], x = 2, y = 1
    • Output: 1
    • Explanation: Perform one operation choosing index 1 (value 2). Subtract x=2 from nums[1] and y=1 from the others. The array becomes [0, 0, 0], and all numbers are now non-positive. So the answer is 1.

Hints

  • Hint 1: Think about how each operation affects all the numbers. One number (the chosen index) gets decremented by a larger amount x, while every other number gets decremented by y. How would you decide which index to target in each operation?

  • Hint 2: Since x > y, targeting a number gives it an extra reduction of (x - y) (on top of the y that every number gets). It might be wise to target the largest remaining number, because smaller numbers might be taken care of by the smaller decrements over multiple operations.

  • Hint 3: Consider this: if you could achieve the goal in t operations, would it be possible in t+1 operations as well? (If yes, this suggests a monotonic relationship that could allow techniques like binary search on the answer.)

  • Hint 4: Try to figure out, for a given number of operations t, how to check if it’s enough to make all numbers ≤ 0. For each number in nums, how much total decrement will it receive after t operations depending on whether it’s targeted or not?

Approaches

Brute Force Approach (Naive Simulation)

Idea: A straightforward (but inefficient) way is to simulate the process of operations. We could repeatedly perform operations until all numbers become ≤ 0. In each operation, we need to decide which index to target. A natural greedy choice is to always target the currently largest positive number, since it requires the most reduction. By targeting the largest number, we give it a big decrement of x while still decrementing others by y. This simulation would proceed as follows:

  1. Find the largest positive number in the array (the one that is farthest from being non-positive).
  2. Perform an operation on that index: subtract x from it, and subtract y from every other element.
  3. Repeat this process (recomputing the largest remaining positive number each time) until all numbers become ≤ 0.

Using the example [3, 4, 1, 7, 6] with x=4, y=2:

  • Operation 1 targets the largest value 7 (index 3). After subtracting 4 from 7 and 2 from others, the array becomes [1, 2, -1, 3, 4].
  • Operation 2 then targets the new largest value 4 (now at index 4). After the operation, the array becomes [-1, 0, -3, -1, 2].
  • Operation 3 targets the remaining positive value 2 (index 4 again). The array becomes [-3, -2, -5, -3, -2], and we are done in 3 operations.

Why this works (greedily targeting the largest): Each operation gives every number a decrease of y, but the targeted number gets an additional (x - y) decrease. If we don’t target a large number, it only goes down by y that round, which may not be enough if it’s significantly large. By always targeting the largest, we ensure we’re efficiently using the big decrement x where it’s most needed.

Drawback: While the greedy simulation seems logical, implementing it naively is extremely slow for the given constraints. Each operation requires scanning or maintaining the maximum, and in the worst case the number of operations needed could be very large. For example, if x is only slightly larger than y (e.g. x = 2, y = 1), a number as large as 10^9 might need nearly 10^9 operations to reduce to 0 by increments of (x-y)=1. Simulating billions of steps is infeasible. The time complexity of this brute force approach is essentially O(n * O), where O is the number of operations required. In the worst case, this could be on the order of 10^14 operations (for n ≈ 10^5 and O ≈ 10^9), which is completely impractical. Thus, we need a more efficient strategy.

Optimized Approach (Mathematical Reasoning + Binary Search)

Idea: Instead of simulating every operation, we can determine mathematically whether a given number of operations t is sufficient to make all numbers non-positive. Then, using the fact that if t operations is possible, any larger number of operations is also possible (more operations can only help or be wasted), we can use binary search to find the minimum t that works.

Key Observation: If it’s possible to finish the job in t operations, then t+1 (or any larger number) operations would also be enough (you could always perform an extra "wasted" operation that doesn’t hurt the condition). This means the property "can all numbers be ≤ 0 in at most t operations" is monotonic – once it becomes true at some t, it remains true for all larger values. Such monotonic scenarios are perfect for binary search.

Feasibility Check: How do we check if a given number of operations t is sufficient? We need to reason about how much each number can be reduced in t operations at best:

  • In each operation, every number is reduced by y (either via the global effect or because if it’s targeted, we can imagine it still got the y reduction plus extra).

  • If a particular index is targeted in some operation, it gets an additional (x - y) reduction that round (because it got x instead of just y).

  • Over t operations, if a number at index i is targeted k times (and thus not targeted the other t-k times), its total reduction will be k*x + (t-k)*y. This simplifies to:
    Total reduction for element i = t*y + k*(x - y), where 0 <= k <= t.
    Here, t*y is the reduction it would get if it were never targeted (just losing y in all t operations), and k*(x-y) is the extra reduction from the k times it was targeted.

  • In the best-case scenario for making a specific number as low as possible, you would target that number as many times as needed (up to t). But you cannot target one number more than t times obviously, and you have to consider all numbers collectively.

For a single element with initial value v:

  • If you do not target it at all in t operations, its value will become v - t*y after all operations (since each operation it only gets the y decrement). To have v become ≤ 0 without targeting it, we need v - t*y <= 0, i.e. v <= t * y. If this condition holds, that number will be non-positive just from the global decrements alone.
  • If v > t * y, then not targeting it t times is not enough — it would still be positive. In that case, it must be targeted some number of times to get extra (x-y) hits. Suppose it needs to be targeted k times out of t. We need:
    v - (t*y + k*(x - y)) <= 0.
    Rearranged, this is v <= t*y + k*(x - y). We already know v > t*y, so subtract that:
    v - t*y <= k*(x - y).
    This gives a minimum required k:
    k >= (v - t*y) / (x - y).
    Since k must be an integer, the smallest integer k that satisfies this is k = ceil((v - t*y) / (x - y)). This is the minimum number of times we must target that particular element within t operations to bring it to ≤ 0.

Now, given a candidate number of operations t, we can determine for each element nums[i] how many times it needs to be targeted (at minimum) if we have t operations total:

  • If nums[i] <= t * y, then this element doesn’t need to be targeted at all (the baseline reduction of t*y is enough or more than enough to make it non-positive).
  • If nums[i] > t * y, then calculate needed_i = ceil((nums[i] - t*y) / (x - y)). This is how many operations must directly target i.

After computing this for every element, let total_needed = needed_1 + needed_2 + ... + needed_n (summing only where needed). This total_needed is the total number of targeting operations required to handle all elements given that we plan to do t operations in total. For t operations to be sufficient, we must have total_needed <= t (because we only have t operations to allocate, and we can’t target more times than the number of operations available).

In summary, t operations is enough if and only if:
[ \sum_{\text{for each } i \text{ where } nums[i] > ty} \left\lceil \frac{nums[i] - ty}{,x - y,} \right\rceil ; \leq ; t. ]
If this holds, there is a way to schedule the operations (which index to target in each round) such that all numbers will be ≤ 0 after at most t operations.

Using this check, we can apply binary search on t:

  1. Search space: The minimum t could be 0 (in theory, if all numbers are already ≤ 0, though not in our input constraints) and the maximum t needed could be as high as the maximum initial value in nums (worst case scenario where x-y is 1 and we effectively reduce one chosen number by 1 each time). So we can set low = 0 and high = max(nums) as initial bounds for binary search on the answer.
  2. Binary search loop: For a mid-value m = (low + high)//2, use the above feasibility check to see if m operations can suffice.
    • If m operations can make all numbers non-positive, then we try to see if we can do even better (fewer operations), so set high = m.
    • If m operations cannot achieve the goal, it means we need more operations, so set low = m + 1.
  3. Continue narrowing the range until low >= high. The value at low (or high, they converge) will be the minimum operations required.

This approach effectively finds the smallest t for which the condition is true. The check for a given t runs in O(n) time (just a single pass through the array to sum up needed targets for that t), and the binary search runs in O(log M) time where M is roughly max(nums). Since max(nums) can be up to 10^9, log2(10^9) is about 30. So overall this approach runs in about O(n * log(max(nums))), which for n = 100k is on the order of a few million operations – very efficient.

Detailed Reasoning with Example:
Let's walk through the check for a guess t on a small example to clarify. Take nums = [3, 4, 7], x = 5, y = 2. Suppose we want to check if t = 2 operations are enough.

  • t * y = 2*2 = 4. Reduce each number by 4 as a baseline (this is what 2 global decrements would do if a number was never targeted):
    • For 3: after baseline 4 reduction, it would be 3 - 4 = -1 (already ≤ 0). So it needs 0 direct targets.
    • For 4: after baseline it’s 4 - 4 = 0 (exactly 0, which counts as non-positive). Needs 0 direct targets.
    • For 7: after baseline it’s 7 - 4 = 3 (still positive). It needs extra help. How many targets? We calculate (7 - 4) / (5 - 2) = 3 / 3 = 1 exactly (so ceil is 1). It needs at least 1 direct targeting.
    • Sum of needed targets = 0 + 0 + 1 = 1. Since 1 ≤ t (which is 2), it means in 2 operations we can allocate 1 of them to targeting the 7 once (and that would suffice to bring 7 down to 0 or below) and the other operation can target something else or even target nothing in particular (as the other numbers are already fine with baseline). So 2 operations is feasible.
  • We would then try lower t to see if maybe 1 operation works:
    • t = 1: baseline reduction = 2 for each number.
      • 3 -> after baseline 2, value 1 (needs help: (3-2)/(5-2) = 1/3 = 0.34 → ceil = 1 target).
      • 4 -> after baseline 2, value 2 (needs help: (4-2)/3 = 2/3 = 0.67 → ceil = 1 target).
      • 7 -> after baseline 2, value 5 (needs help: (7-2)/3 = 5/3 = 1.67 → ceil = 2 targets).
      • Total needed = 1+1+2 = 4 targets, but we only have t=1 operation to allocate — impossible. So 1 operation is not enough.
    • This would tell us that the answer lies above 1. Our binary search would then check the range [2, ...] etc., eventually confirming 2 as the answer for this example.

Complexity Analysis: This optimized approach runs in O(n log C) time, where n is the length of nums and C is the maximum value in nums. The binary search will run at most ~30 iterations (since C ≤ 1e9), and each iteration does an O(n) pass. For n = 100,000, this is roughly 30 * 100k ≈ 3 million operations in the worst case, which is very fast. The space complexity is O(1) extra (we only use a few counters and variables), aside from the input array.

Code Implementations

Below are implementations of the optimized approach in both Python and Java. Each includes a simple main/main() method to demonstrate usage with the example cases.

Python Implementation

Python3
Python3

. . . .

Java Implementation

Java
Java

. . . .

Complexity Analysis

Brute Force (Greedy Simulation): In the worst case, this approach is extraordinarily slow. If the required number of operations is O and each operation we scan or update the array of size n, the time complexity is about O(n * O). O could be as large as on the order of 10^9 in the worst scenarios, making this approach infeasible (practically O(n * 10^9), which is impossible to run within reasonable time). The space complexity is O(n) (just storing the array and maybe a heap for the max element). While the greedy logic likely yields the correct result, the sheer number of steps for large inputs makes it unusable under the given constraints.

Optimized (Binary Search + Check): This approach runs in O(n log M) time, where M is max(nums). With n = 10^5 and M up to 10^9, this is roughly 100k * log2(1e9) ≈ 100k * 30 ≈ 3 million operations, which is efficient. Space complexity is O(1) additional (only a few extra variables), since we do all checks in-place without extra data structures (aside from input storage). This easily fits within time limits for typical programming competitions or interviews.

Step-by-Step Example Walkthrough

Let’s do a step-by-step walkthrough using Example 1 (nums = [3,4,1,7,6], x = 4, y = 2) to illustrate how the optimal sequence of operations is determined:

Initial array: [3, 4, 1, 7, 6] (all are positive, so we need operations).

  • Operation 1: We choose index 3 (the element 7, which is the largest).

    • Targeting index 3 reduces nums[3] by 4 (from 7 down to 3).
    • All other indices are reduced by 2:
      • nums[0]: 3 -> 1
      • nums[1]: 4 -> 2
      • nums[2]: 1 -> -1
      • nums[4]: 6 -> 4
    • Array after Operation 1: [1, 2, -1, 3, 4].
  • Operation 2: Now the array has one element still > 0 that stands out: index 4 with value 4, and index 3 with value 3. We need to continue until all are ≤ 0. Let’s choose index 3 again (value 3 is currently the largest positive along with 4; either could be chosen, but we know an optimal solution chose index 3 again).

    • Target index 3: nums[3] goes from 3 to -1 (subtract 4).
    • Others minus 2:
      • nums[0]: 1 -> -1
      • nums[1]: 2 -> 0
      • nums[2]: -1 -> -3 (it was already negative, it stays non-positive)
      • nums[4]: 4 -> 2
    • Array after Operation 2: [-1, 0, -3, -1, 2].
      (Notice: By this point, indices 0, 1, 2, 3 are all ≤ 0. Index 4 has come down from 6 to 2 over two operations thanks to the baseline decrements and one direct hit in the first operation.)
  • Operation 3: The only remaining positive element is at index 4 (value 2). We target index 4.

    • Target index 4: nums[4] goes from 2 to -2 (subtract 4).
    • Others minus 2:
      • nums[0]: -1 -> -3
      • nums[1]: 0 -> -2
      • nums[2]: -3 -> -5
      • nums[3]: -1 -> -3
    • Array after Operation 3: [-3, -2, -5, -3, -2].

Now all elements are non-positive (≤ 0). We used 3 operations, which matches the output. This walk-through illustrates one optimal strategy. In this case, targeting the largest remaining value at each step worked out well. The optimized algorithm essentially deduces that 3 operations are needed by reasoning about the required direct hits for each number rather than trying every sequence.

Common Mistakes and Pitfalls

  • Assuming Uniform Reduction: A frequent mistake is to treat the problem as if every number needs to be reduced individually by x until it’s non-positive. Because every operation reduces every number by at least y, you might overestimate the operations needed if you ignore the effect of those y reductions on all elements. It’s important to account for the fact that even when you target one index, all other indices still get smaller by y. This means smaller numbers might not need to be targeted at all if you perform enough operations overall.

  • Off-by-One in Calculations: When computing the required number of target hits (ceil((v - t*y) / (x - y))), it’s easy to make an off-by-one error or integer division mistake. Make sure to use ceiling correctly. A common error is to do integer division without adjusting for the ceiling, which will underestimate the needed hits. Using the formula needed = (v - t*y + (x - y) - 1) // (x - y) (for positive values) is a safe way to compute the ceiling of the division.

  • Not Using Long (64-bit) for Large Numbers: In languages like Java or C++, intermediate calculations like t * y or (v - t*y + (x-y) - 1) can overflow a 32-bit integer if t and y are large (on the order of 1e9). Forgetting to use a larger data type can cause incorrect results due to overflow. In our Java implementation above, we cast to long for this reason. In Python, integers can grow arbitrarily large so it’s not an issue there.

  • Inefficient Simulation: Trying to simulate each operation one-by-one for large inputs will time out. Some might attempt a greedy simulation without realizing how many operations could be required in the worst case. Always consider the upper bound of operations needed – if it’s huge, a direct simulation is not feasible. Instead, you must find a mathematical or algorithmic shortcut.

  • Misunderstanding the Operation Effect: Ensure you correctly interpret the operation – only the chosen index gets the full x decrement; all others get the smaller y decrement. Some might accidentally implement as if the chosen index doesn’t get the y at all (thinking it only gets x), but effectively getting x is the same as getting y plus an extra x-y. The way we reasoned about it, every element gets y each round, and the targeted one gets an additional x-y. This view can help avoid confusion.

Edge Cases to Consider

  • Single Element Array: If nums has length 1, you always target that element (since there are no "other" elements to get y). The answer in this case is just the number of times you need to subtract x from that single value until it’s ≤ 0, i.e. ceil(nums[0] / x). Our formula and algorithm handle this naturally. For example, nums=[5], x=4, y=2 → we need 2 operations (each operation reduces the single element by 4, so two operations bring it from 5 to -3).

  • All Elements Already Non-positive: Though the constraints specify positive nums[i], consider a scenario (for robustness) where some elements could be 0 or negative initially. The answer would be 0 if all are ≤ 0 from the start (no operations needed). Our algorithm would handle this by checking max(nums) or the summation – if all are ≤0, the condition for t=0 passes.

  • y almost as large as x: If y is just 1 less than x (for example x=100, y=99), it means each operation reduces non-targeted elements almost as much as the targeted one. In this case, you might not need to target many elements directly because even the “slow” reduction of 99 each time will take care of most elements. The extreme of this is if y were equal to x (though not allowed by constraints): then every operation reduces all elements by the same amount, so you’d just need enough operations to cover the largest number with y decrements alone. Always ensure the logic holds when x and y are close, as well as when they are far apart.

  • Large Differences and Large Values: If x is much larger than y, targeting an element gives a huge extra decrease. For instance, if x=1000 and y=1, one operation targeting the largest element will drop it by 1000, while others drop by 1. If the array has many moderately large values, you might end up targeting each of the largest ones once. The algorithm will find that many elements might not require multiple hits because even a single hit combined with several global reductions suffices. Make sure to consider if, say, one operation might eliminate multiple smaller positives just via the global effect.

  • Many Elements vs. Few Operations: If the array is very large (length 100k) but each number is small, you might only need 1 or 2 operations total. For example, if nums is full of 1’s and x > 1, then a single operation targeting any index will subtract x from one number (making it non-positive since it was 1) and subtract y (at least 1) from all others, which will also make all others 0 or negative. So the answer would be 1 for a case like nums=[1,1,...,1] with x=2,y=1. The algorithm correctly yields 1 in such cases. The edge consideration is that the solution should handle arrays where the answer is very small or very large equally well.

Alternative Variations of the Problem

This problem can be thought of in terms of distributing "hits" or operations among elements with differing effects. Some variations or related scenarios include:

  • Different Reduction Values: A variation could allow different x or y for each operation, or multiple choices of how much to decrement the targeted vs others. For instance, what if in each operation you could choose one of two modes (strong attack vs weak attack)? That would generalize the problem.

  • Making Numbers Non-negative (>=0): Inverse problems where you might add to one element and maybe add less to others per operation, aiming to make all numbers at least 0. The strategy would be analogous (you’d target the smallest element to raise it faster).

  • Multiple Targets Per Operation: Another variation could let you choose more than one index per operation to get the x decrement, or conversely, give only one index a different decrement and all others the same. The strategy and math would change: for example, if you could target two indices with x in each operation, the condition sum of needed targets <= 2*t (since you get 2 targets per t operations).

  • Non-uniform arrays or streaming input: If the array was not given all at once or could change between operations, or if there was a cost associated with switching target indices, the problem would become more complex.

  • Constraint changes: If y were allowed to be equal or greater than x, the problem’s dynamic changes. If y >= x, targeting a specific index gives no advantage or even becomes disadvantageous (since others drop as much or more). For y = x, every element always drops by the same amount each operation, so you’d never need to prioritize one over another – the answer would simply be ceil(max(nums)/x). For y > x (if it were allowed), it would actually be optimal not to target the largest too often since others drop faster than the targeted one – a very different scenario.

  • Scheduling Problems: This problem is a specific kind of scheduling or allocation problem (allocating a limited number of heavy operations among elements). A variation could be where each operation has a cost, and you have a budget, etc., turning it into an optimization problem with a different objective (like minimizing cost or maximizing something under these operations).

If you found this problem interesting, here are some related problems and topics that can provide further practice:

  • Binary Search on the Answer Pattern: Many problems require guessing an answer and checking feasibility. For example, “875. Koko Eating Bananas” (LeetCode) involves determining the minimum eating speed to finish bananas in time by binary searching on speed and checking if Koko can finish in a given time. Similarly, “1011. Capacity To Ship Packages Within D Days” uses binary search to find the least weight capacity of a ship to send packages in D days. These teach the technique of binary searching the answer space based on a monotonic condition.

  • Minimize Maximum or Satisfy Conditions with Operations: Problems like “1283. Find the Smallest Divisor Given a Threshold” also use binary search to find a smallest value meeting a condition (summing divisions <= threshold).

  • Greedy with Two Types of Operations: A known problem pattern (often seen in competitive programming) is killing monsters or reducing array elements with one type of strong attack and one type of weaker attack (very similar to this problem’s structure). For example, a Codeforces problem might ask: given monsters with health values and two attack types (one that hits one monster for A damage and another that hits all monsters for B damage), what’s the minimum number of attacks to destroy all monsters? The strategy and solution are analogous to what we did here. If you can find problems like “Destroy Monsters with Bombs” or “Hero attacks” (not actual LeetCode titles, but a theme in competitive programming), they are great practice.

  • Scheduling and Allocation Problems: More abstractly, this relates to allocating resources (operations) to meet requirements (reducing each number to 0). Problems like task scheduling, or those that involve meeting deadlines with limited resources, can sometimes be tackled with greedy or binary search strategies. For instance, “Scheduling Courses” or “Task Scheduler” on LeetCode require different greedy approaches but similarly involve distributing limited actions over tasks.

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